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Map: Cloutsack - 254 Riemann

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Submitted by: Sukasa - 2009-03-26

Nice idea with the waterfall, that looks like it'd be very effective at keeping the dwarves happy.

Do you get much spillage from it?

Map: Numberabbey - 67 Kanddak

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Submitted by: Sukasa - 2009-02-07

In your video you have eight side-by-side gear assemblies that apparently don't connect to each other - how'd you manage that? I wasn't aware that was possible o_O

Map: Cavepacks - 1074 Sukasa

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Submitted by: Sukasa - 2008-10-17

Most of the power used goes into either power transmission, drainage (On the left side of the fort, there's a pump stack that clears multiple water systems, and the farms also have a pumping system), while there's also the issue of the water supply system - it's pretty messy, since it was built around the fort, and thus traverses Z-levels like nobody's business.

Plus there's the fact that I'm expanding a lot and that when I turn some section of pumps on (e.g. one of the waterfalls), I really don't want the drainage pumps to stop if I can avoid it. Another big consumer was supposed to be a control unit for the obsidian factory (that mass of gear assemblies), but I ran out of wood and had to take a bunch of it back in order to fufill ballista arrow mandates x_x

Map: Cavepacks - 1072 Sukasa

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Submitted by: Sukasa - 2008-10-10

That was actually really fun to make, too. How I did that was take an overhead image of the ground Z level, pasted it into paint, and shrunk it to about 100x100 pixels. After that, I opened up another 21x21 pixel image in another paint window, and drew in the individual tiles, then remade the image in DF using various collected materials.

Map: Cavepacks - 1067 Sukasa

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Submitted by: Sukasa - 2008-09-13

To the best of my knowledge, about 60 more dwarves, and a lot more roadage. eh, I'm more worried about getting the Duke at this point, because then i'll -know- what I need to get the king.

Map: Goldparch - 1064 Yojimbo

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Submitted by: Sukasa - 2008-06-16

the HMS DwarfHammer is incredible! I'm very impressed with the design, it looks like a real ship!

Map: Cavepacks - 1054 Sukasa

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Submitted by: Sukasa - 2008-03-22

Already have. In fact, the entire fortress is now protected by either walls, a moat, or fortified defenses, save a couple of areas that I'm still building in.

Map: Gearedtrust - 1052 Smaug Capello

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Submitted by: Sukasa - 2008-02-21

Hahaha, awesome.

You think he gets bored in there?

Map: Tower of Towers - 1064 joshdw4

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Submitted by: Sukasa - 2008-02-19

Think you could message me on the bay12games forum? I've got a place I'd like to know if you could send it, but I don't want to give out the URL for it publically, it's a private uploader.

Map: Tower of Towers - 1064 joshdw4

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Submitted by: Sukasa - 2008-02-12

Functioning, perhaps? I'd be interested in seeing how you make things work, my forts can never get big before they fail in some spectaculr way or another (usually a result of mishaps in the machinery rooms). PRobably the best was when I flooded an entire underground base in only a few seconds XD

Only one question- where'd you source the water for the moat? I notice that you have a lot of water in all the lakes and the moat, but I can't see any particular source for said moat >_>

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Submitted by: Sukasa - 2008-02-11

uhm, holy ****?

When you're done, can I get the save? This woudl be absolutely awesome to try out in adventure mode :D

Map: Twistedgirders - 1061 Sukasa

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Submitted by: Sukasa - 2007-11-20

All the catapults are on completely solid ground; I just haven't finished all the walkways yet :P

Also it's not in this image, but I've almost finished a steel-walled military base in the machinery wing, and completely finished walling it.

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