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Map: Skullwires - 427 Salmeuk

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Submitted by: Salmeuk - 2019-11-01

Thanks for the comments. RE: embark, I have developed quite a taste for embarks over the years, and this one attracted me because of the realistic topography (no harsh jumps in z-level or ugly orthogonal terrain) and the nicely framed features of the central mountain.

Here is a mifki screenshot of the place: http://assets.mifki.com/df3dview/?key=33d1c46603d490a5

Though I find that single z-level rooms become less interesting when visualized in this manner. Something about their lack of volume, in relation to the larger terrain features.

Map: Desert-City of Glades - 1396 Fleeting Frames

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Submitted by: Salmeuk - 2019-10-10

How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up.

Your forts are always so precisely created - it's unlike any other style of building I've seen. Well done!

Map: Metalclobber - 20 Tharis

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Submitted by: Salmeuk - 2019-10-10

"the piglet has been stung!"

you heartless bastard!

The left-facing cliff wall gives this fortress a very 'classic' feel. It's actually a very nice embark.

Also, its good to see DFMA getting some use as of late. .

Map: Dawncities - 126 Udol

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Submitted by: Salmeuk - 2017-10-31

I like your circular design!

Map: Moonhome - 42 Fleeting Frames

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Submitted by: Salmeuk - 2017-08-08

Beautiful fortress! Your writeup read like poetry. The moon design is evocative.

Also, it warms my heart that DF can occasionally confuse even the most knowledgeable of players.

Map: Jewelbook - 103 Tokeli

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Submitted by: Salmeuk - 2017-06-16

The ground level reminds me of 2d dwarf fortress. awesome!

Map: Snarledglazed - 146 Tharis

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Submitted by: Salmeuk - 2016-11-15

I've got to say, your tavern is disgusting. I'm sure it was beautiful at some point, but a foot-deep lake of puke and blood is anything but inviting.

You should soak it all up with those backpacks. . .

Map: Warblisters - 110 Salmeuk

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Submitted by: Salmeuk - 2016-10-05

I retired this fortress after discovering that black bronze displayed purple, just like the glumprong wood I had used for most of my aboveground buildings.

Map: 256 - 256 SA

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Submitted by: Salmeuk - 2016-09-23

impressive dungeon. I would not look forward to spending my sentence there.

Map: Project Superbowl II - Part 1 - 615 Shurikane

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Submitted by: Salmeuk - 2016-09-20

Yeah, this is pretty cool. That whippit is the stuff of nightmares. .

Map: Sneaktunnels - 252 Salmeuk

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Submitted by: Salmeuk - 2016-09-16

You bet, Tharis. Read it here:

http://www.bay12forums.com/smf/index.php?topic=160133.0

Map: BlowingSpears the Infamous Fortress - 1063 Christes

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Submitted by: Salmeuk - 2016-09-16

I love those old-style lakes!

Map: Deathgame-Deathgame - 503 Fleeting Frames

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Submitted by: Salmeuk - 2016-09-05

That dodge training is completely new to me, awesome

though it is too bad about the venom

Map: Snarledglazed - 141 Tharis

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Submitted by: Salmeuk - 2016-09-03

are you seriously telling me almost all your visitors have decided to congregate inside a fouled, bloodied pond?

that was unexpected. . lol

also I've never considered locating a ballista tower outside the gates and shooting backwards. I might steal that design.

[Message edited on 2016/09/03 at 11:40 by Salmeuk]

Map: Daggerabbey - 102 Salmeuk

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Submitted by: Salmeuk - 2016-09-03

I'm not even sure anymore, it was supposed to be an abbey and then. . . dwarf fortress happened.

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