Displaying results 1 to 15 of 58 (Page 1)
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Map: Roughnesschants - 1063 | Shadowfury333 |
View / ReplySubmitted by: Retro - 2010-07-15Certainly becoming a more and more interesting fort! I'm happy to see you're still playing this. |
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Map: Boltclutched - 1056 | Onyx3173 |
View / ReplySubmitted by: Retro - 2010-07-02It's pretty easy - move the map to where you want the POI to be, hit 'Add a Point of Interest,' write. Don't bother trying to calibrate the numbers or anything, just fill in title and description and you can leave the rest. |
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Map: Perfectmine - 2513 | shuggah |
Map: Deepwatch - 55 | Kadath |
View / ReplySubmitted by: Retro - 2010-06-29This is quite a nice fort! It would be interesting if you added waterways beside your walkways (using more baffles) to bring the watery theme indoors as well. |
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Map: Frozenhalls - 114 | Retro |
View / ReplySubmitted by: Retro - 2010-06-20Hippoman: A big ol' block of cast ice with a looot of designations marked into it. I am digging me an empire. And I'm 18% done as of this moment! :D |
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Map: Rubbedtrade - 1057 | Pheonix |
View / ReplySubmitted by: Retro - 2010-06-17I hope you guys don't mind me adding a side view POI, but it was just so awesome that I couldn't not do it. |
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Map: Cloudpillar - 204 | Retro |
View / ReplySubmitted by: Retro - 2010-06-07Yeah, sorry, I should've specified. That's 3 in the army and like 90 in the rest of the fort. |
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Map: Cloudpillar - 203 | Retro |
View / ReplySubmitted by: Retro - 2010-06-01Zruku: Intentional. When we have our impressive entranceway, the offset will add to the overall effect. I'm usually a stickler for symmetry but the vision we have definitely overrides it. |
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Map: Cloudpillar - 201 | Retro |
View / ReplySubmitted by: Retro - 2010-05-25Servu: Give these cavern parameters a shot. |
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View / ReplySubmitted by: Retro - 2010-05-25While I appreciate the compliment, I'm going to have to cut it in half and give half to my partner, Silfurdreki. I'm going to be uploading the maps but it's both our brainchild :P |
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Map: Rubbedtrade - 1053 | Urist Imiknorris |
Map: Clutchfountains - 1055 | hjd_uk |
View / ReplySubmitted by: Retro - 2010-05-11The mystery ramp is a tunnel - in adventure mode, you can use them to travel between goblin towers. I don't know if goblins will enter onto your map through there in fortress mode, though. Don't think so. |
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Map: Scoursack - 1053 | mondain |
View / ReplySubmitted by: Retro - 2010-05-07Going from the side view, that's also some of the deepest magma I've seen yet. |
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Map: Coldlake - 1058 | tom |
View / ReplySubmitted by: Retro - 2010-05-05I'm going to have to favourite this now, if only because this fort is having more fun than I've seen on the DFMA in a while :P |
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Map: Coldlake - 1054 | tom |
View / ReplySubmitted by: Retro - 2010-05-04I'll be watching this. You had me at "It's a dry underwater fortress" :P |
The fortress only has two functional levels. The first one hosts meeting and dining hall, military, government and farms. - markus_cz