Displaying results 1 to 15 of 20 (Page 1)
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Map: Rithmesir-the_adequate_library - 255 | mounf |
View / ReplySubmitted by: Fleeting Frames - 2020-04-19A side view POI might be appropriate. 34z library tower...It's a grand plan, but I imagine all the channeling leads to fps loss without retire-unretire (which would throw about books). |
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Map: Lullmetal - 125 | Vellum |
View / ReplySubmitted by: Fleeting Frames - 2020-02-10Lovely amount of green. Considered ripping out of the walls to replace with green glass? |
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Map: Roughseals-Roughseals - 301 | askovdk |
View / ReplySubmitted by: Fleeting Frames - 2020-02-06I like the elevated bedrooms! The doors are kinda hard to see, however. |
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Map: Skullwires - 427 | Salmeuk |
View / ReplySubmitted by: Fleeting Frames - 2019-11-17Yeah, it looks lot more flat in 3d visualizer, an actual hillock in hill rather than a mountain. In 2d view, ten z-levels down is a lot, but ten sideways is nothing much - this makes it more visible. |
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Map: Fairpaper - 1 | NordicNooob |
View / ReplySubmitted by: Fleeting Frames - 2019-11-17Well, this makes the geography easier to understand. Thought the initial pierce would be above general work area! |
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Map: Skullwires - 427 | Salmeuk |
View / ReplySubmitted by: Fleeting Frames - 2019-10-31You embarked on volcano+river+sand+3 biomes? That's pretty rare embark, nice job finding it. |
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Map: Desert-City of Glades - 1396 | Fleeting Frames |
View / ReplySubmitted by: Fleeting Frames - 2019-10-29Thanks! Though I may have overcomplicated the precision, here. I've been somewhat inspired by forts like Smallabbey or keupo's Slingcontrols or Dancingglove. |
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Map: Moonhome - 42 | Fleeting Frames |
View / ReplySubmitted by: Fleeting Frames - 2017-09-16Hey, Tharis, finally got that screenshot you asked for, thanks to mifki's 3dviewer |
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Map: Anguishcities - 136 | Salmeuk |
View / ReplySubmitted by: Fleeting Frames - 2017-08-02I like the kimberlite pyramid. I recommend later replacing the walls with cobaltite. |
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Map: Project Superbowl II - Part 1 - 615 | Shurikane |
View / ReplySubmitted by: Fleeting Frames - 2016-09-18Looking at the world's biggest rain collector, it is easy to be overwhelmed indeed. |
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Map: Deathgame-Deathgame - 503 | Fleeting Frames |
View / ReplySubmitted by: Fleeting Frames - 2016-09-11Yeah. Completed in summer (slow architects), it yields somewhere around 1k exp per day per dwarf (being very consistent). It takes longer to max out all five (Agility, Endurance, Toughness, Spatial Sense, Kinesthetic Sense), though. Many dwarfves have 4400-4900 caps. |
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Map: Logo - Muckgrotto - 108 | Logo |
View / ReplySubmitted by: Fleeting Frames - 2016-09-08*gestures at the bridges in grotto* |
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Map: Veleshtân - 11 | Kogan Loloklam |
View / ReplySubmitted by: RAM_ - 2009-12-07Year 16 can be found here: http://mkv25.net/dfma/map-7591-linesmiths. |
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Map: Singleaxe - 72 | theorangemage |
View / ReplySubmitted by: RAM - 2009-05-04I can't help but think that something is missing... |
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Map: Searseal - 308 | RAM |
View / ReplySubmitted by: RAM - 2009-03-18Turns out I missed a spot, on the 9th level, must have checked it a dozen times... |
I've been working hard on making this more secure and more efficient, and I think I've got a good design going now. With the help of hundreds of mechanisms, instead of using fortifications to let the water fill and drain quickly, I'm using floodgates to channel the water, and then dropping them after foes have drowned to give the water room to spread out and flow to the bottom. This should speed the rinsing of sieges significantly. - Tiogshi