Displaying results 1 to 15 of 55 (Page 1)
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Map: local_map-1 - 1055 | jwoodward48df |
View / ReplySubmitted by: Quietust - 2016-03-28Something very wrong happened with the map upload here - the grid is misaligned, and there are random squares everywhere... |
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Map: Dyecanyon - 52 | mondain |
View / ReplySubmitted by: Quietust - 2013-01-28I assume you meant "0.34.11", since there is no version "0.34.15"... |
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Map: Inktome - 265 | Fire Imp |
View / ReplySubmitted by: Quietust - 2012-12-20The first cavern starts 4 Z-levels beneath the surface, which means custom worldgen parameters were almost definitely used (the normal minimum is 10 Z-levels). |
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Map: Ancient Ruin Type 3 - 1050 | Quietust |
View / ReplySubmitted by: Quietust - 2012-03-03At one point, it was implied that v0.34's human Tombs were going to take on this shape, but this has since been found to be not the case. |
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Map: Razorlength - 1044 | Jong89 |
View / ReplySubmitted by: Quietust - 2010-11-04How exactly was the computer clock generator originally hooked up? It looks similar to MrFake's n-step cyclic repeater, though that design wouldn't have suffered from the flaw of residual pump inertia moving the water multiple cells. |
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Map: MEGADORF™ - 219 | Bomepie |
View / ReplySubmitted by: Quietust - 2010-10-28Is that a fountain I see built into the megadwarf's crotch at Z=99? |
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Map: Letterurn - 1068 | Leila |
View / ReplySubmitted by: Quietust - 2010-08-25Nice dense tree farms just below the surface, though your tileset is rather odd - for whatever reason, dimple cup shrubs use the same tile as tunnel tubes... |
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Map: Severedcoils - 210 | KenboCalrissian |
View / ReplySubmitted by: Quietust - 2010-08-24I personally think it's just a Dwarf trail. |
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Map: Paintwordy - 1057 | Worldwaker |
View / ReplySubmitted by: Quietust - 2010-08-23If by "that huge room" you mean the tree farm, it probably just started growing once the caverns were breached. |
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Map: Racecaves - 1055 | Kore |
View / ReplySubmitted by: Quietust - 2010-08-23The only problem I see is that it'll take a long time for it to completely fill up, since it's drawing water from the top of a 1 Z-level tank. That, and the pump isn't machine-powered. |
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Map: Fencedmortals - 303 | Alkydere |
View / ReplySubmitted by: Quietust - 2010-03-30There's some serious graphical problems here - white squares, up-ramps, and green dwarves in the woods, and water looking like groups of unmined gems from several Z-levels up. |
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Map: DarkFortress of Blood - 216 | Samoorai |
Map: Townmatched - 335 | Ivefan |
View / ReplySubmitted by: Quietust - 2010-03-08ClsfdKidd: Considering the glowing pit tiles I see at the bottom Z-level, it looks like he's mined out quite a bit of raw adamantine, and artifact weapons/armor/furniture made from Adamantine can easily be worth several million dwarfbucks apiece. |
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Map: Blackjack - 307 | Ambivalence |
Map: Severedcoils - 209 | KenboCalrissian |
View / ReplySubmitted by: Quietust - 2010-01-10I see that you've used the fortification trick to peek beyond a bit of the Adamantine - I thought you weren't going to do that until the Philosopher arrived. |