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Map: Cultrock - 1051 Rion Wulfe

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Submitted by: Pkassad - 2010-04-24

gen info?

Map: Dreamscity - 253 Pkassad

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Submitted by: Pkassad - 2010-02-25

I was going to try to make a somewhat large fishery, but I have no idea how to make one. I want it to be able to catch, hold and breed the river's fish. By the way, there is also HFS and a Chasm on the map.

[Message edited on 2010/02/25 at 04:33 by Pkassad]

Map: Dentedcastle - 463 Andrea

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Submitted by: Pkassad - 2009-11-06

Awesome fortress. I started a new fort and am making a modified layout of your castle. Hopefully I can get a map of it up soon.

Map: Reclusestaves - 204 Pkassad

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Submitted by: Pkassad - 2009-08-13

Its not my original idea. Its called reverse fortifications. Though I believe that the bridge/ramp part is unique to my fort. I also have a Siege-be-Gone, I will most likely start construction on it end of winter this year or early next year.

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Submitted by: Pkassad - 2009-08-13

I am going to fill each of the bottem parts with a particular trap. So cage traps in one, weapon in another etc. By doing that I can choose which traps I want the goblins to run into. The area above the entrance will be dug out and channeled so I can put archers in there. They are reversed so instead of shooting Far to Short, they shoot Short to Long. This makes them hit more and they dont waste half their arrows missing.

The twisty part after the ramped area, is were I can station dwarves in "Airlocks" to attack the goblins in the tunnels without allowing another way into the fort. They whole twisty part is actually a false entrance. It will have animals at the end to make the gobos go to it. I cover the first ramp to seal that entrance.

Map: Boltknives - 134 Kaikairos

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Submitted by: Pkassad - 2009-08-12

is this a 3x3 map?

Map: Deathquest - 216 ToonyMan

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Submitted by: Pkassad - 2009-04-14

Why the massive dig site on level 11?

Map: Waterworld - 211 Pkassad

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Submitted by: Pkassad - 2009-04-14

Whats so "mad" about it? :P In my sleep last night I decided to install 6-12 pumps on the bottom floors that will allow me to pump out my fort if water ever somehow breaches the airlock to the mines.

Map: Doomed - 53 RPharazon

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Submitted by: Pkassad - 2009-04-13

I dont know why but I think the concept of the river going around your several little islands is cool.

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