Displaying results 1 to 15 of 22 (Page 1)
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Map: Ceilingact - 311 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2009-09-19Well, it keeps the orcs out. |
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Map: Ceilingact - 304 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2009-06-08Operation GET WELL SOON was a complete success! |
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Map: Silverhall - 28 | Silfurdreki |
View / ReplySubmitted by: Phlamethrower - 2009-06-03That's a lot of bridges! |
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Map: Silverhall - 20 | Silfurdreki |
View / ReplySubmitted by: Phlamethrower - 2009-05-24As long as the wall is on flat ground, it should be possible to use the technique I attempted - dig a hole underneath the wall and then trigger a cave-in to cause the wall to fall down into the hole. If it's planned right you could make the wall sit flush with the ocean floor once it's been sunken - e.g. dig a hole in a T-shape underneath the wall, then drop two rings of obsidian. The obisidian rings will punch through the floor sections that are attaching the wall to the ocean floor, causing the wall to collapse into the hole. Although it's probably worth testing this out on dry land somewhere since I have a feeling the obisidian rings will support the wall and stop it falling. In which case you'd have to use two cave-ins instead of one - first drop a constructed floor to trigger the wall to collapse, then drop two obsidian rings to fill in the remaining holes. Unless you don't mind having a slightly uneven seabed afterwards! |
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View / ReplySubmitted by: Phlamethrower - 2009-05-23This may or may not help, but here's a link to my almost-successful underwater fortress. |
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Map: Treatychances - 202 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-11-21Well, dwarves are quite short. It will look like a tall tower to them :) |
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Map: Whipclutch - 312 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-11-17Seriously! You don't know what these camels are like. |
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Map: Blockaderhyming - 220 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-11-16> I'm pretty sure that as soon as any salt water touches any freshwater it is all turned to salt water D: |
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Map: Blockaderhyming - 219 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-11-15Only a couple of floors above ground level. The height doesn't affect how big a cave-in will be. Collapsing ground simply travels down until it reaches a wall (natural or man-made). |
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Map: Blockaderhyming - 218 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-11-08Yeah, the inside of the dam is still filling up. |
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Map: Whipclutch - 308 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-11-05Yeah, at some point I think I'll be adding windows to the bedrooms. It's just a shame I didn't put any of the nobles quarters along the chasm edge so they could have windows too. I could always move them onto another floor, but I like how everything is layed out on one layer in this fort. |
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View / ReplySubmitted by: Phlamethrower - 2008-11-04I'm getting about 18FPS at the moment - although it did worryingly drop down to 6-7 when the cave river was being diverted. For reference, I was getting about 50FPS when I started the fort. |
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Map: Blockaderhyming - 217 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-11-04At the moment they can't get to it, because I made a mistake when digging out what was meant to be the connecting passage :( |
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Map: Whipclutch - 306 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-11-02Bah! |
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Map: Whipclutch - 304 | Phlamethrower |
View / ReplySubmitted by: Phlamethrower - 2008-10-29Yeah, I think the pool isn't in the original area that the site finder found for me (I searched for the features I wanted, then made the map a bit bigger to encompass some more interesting terrain). So there should be a magma pipe hidden around somewhere. |
My original graveyard. Now that each dwarf has a personal tomb, people's pets go here (except the dwarves are dumb and would rather just let them all rot than store them here). The first half is filled with dwarves killed before and during the catacomb excavation, including 4 legendary miners, all of whom are marked with a statue. - crash2455