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Map: Roarsilver - 1060 | Necronopticous |
View / ReplySubmitted by: Necronopticous - 2008-03-19The lag, surprisingly, didn't increase very much at all when I filled the water chamber. You should have seen when I pulled the lever to collapse the 15 z-levels of outer shell, though. The game literally froze for 30 seconds in pure calculation. I was starting to think I crashed it, outright. |
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Map: Daubcanyon - 1051 | Hamelin |
View / ReplySubmitted by: Necronopticous - 2008-03-06Haha, that's a cool idea. |
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Map: Roarsilver - 1056 | Necronopticous |
View / ReplySubmitted by: Necronopticous - 2008-03-05I'm not planning on building up any more than the one level I have now, and in fact I'm considering eventually collapsing the first level or two so that the tower is completely subaqueous. Haven't fully made up my mind yet, though. |
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Map: Vabokmeb "Orbinches" (final) - 1112 | Genuine |
View / ReplySubmitted by: Necronopticous - 2008-03-01You have so many great ideas in here. Truly the best fortress in Dwarf Fortress history, and a work of art. |
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I told myself I would not use the drill shafts as part of the main fortress when I started it, but I just like them. My capitulation was to never connect them to any dangerous portion of the fort. As such, we'll be breaching the cavern layer 2 via the miners' guild.
This section of the fort had several gold veins, so I built the entrances to the Lumberjacks' and Chefs' guild halls to the west, saving the heavily gold-infused rooms to use as large manors.
The construction style in here might make your eyes bleed; I design based on what the rooms would look like in first person, rather than how they look in dwarf mode. I have a strong imagination and I often look around the fort imagining what the rooms would look like before I do any construction, as I am going largely for thematic goals when I play this game. -
Noble Digger