Displaying results 1 to 4 of 4 (Page 1)
« Prev | 1 | Next »
Sort by: Author, Date Submitted (Clear Search) | |
---|---|
Map: Roarsilver - 1060 | Necronopticous |
View / ReplySubmitted by: Necronopticous - 2008-03-19The lag, surprisingly, didn't increase very much at all when I filled the water chamber. You should have seen when I pulled the lever to collapse the 15 z-levels of outer shell, though. The game literally froze for 30 seconds in pure calculation. I was starting to think I crashed it, outright. |
|
Map: Daubcanyon - 1051 | Hamelin |
View / ReplySubmitted by: Necronopticous - 2008-03-06Haha, that's a cool idea. |
|
Map: Roarsilver - 1056 | Necronopticous |
View / ReplySubmitted by: Necronopticous - 2008-03-05I'm not planning on building up any more than the one level I have now, and in fact I'm considering eventually collapsing the first level or two so that the tower is completely subaqueous. Haven't fully made up my mind yet, though. |
|
Map: Vabokmeb "Orbinches" (final) - 1112 | Genuine |
View / ReplySubmitted by: Necronopticous - 2008-03-01You have so many great ideas in here. Truly the best fortress in Dwarf Fortress history, and a work of art. |
« Prev | 1 | Next »
Bit of a surplus at the moment, might need to add more stockpiles (although be sure to forbid barrels!). To the west, a small stockpile of windows for future tower-builders, and to the south a gym that could serve as raw material for some sort of mechanical monstrosity. - _nil_