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Map: The Dull Point of Boredom - 1055 GreyMario

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Submitted by: GreyMario - 2008-05-11

Operation Smooth the World is chugging along nicely too.

Map: Squashshoot - 1064 Dorten

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Submitted by: GreyMario - 2008-05-07

so I forgot to log in and the captcha was Adamantiumcreamy.

Anyway, my dwarves hardly ever fall down stairs.

Also, you can build floor tiles in the tree-flooded areas to provide roads for the traders.

Map: The Dull Point of Boredom - 1053 GreyMario

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Submitted by: GreyMario - 2008-05-03

Markavian: glass is totally not seethrough when used as a wall.

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Submitted by: GreyMario - 2008-05-01

Smoothed rock.

Clear glass is blue, crystal glass is white.

[Message edited on 2008/05/01 at 08:54 by GreyMario]

Map: The Dipped Balls - 1056 GreyMario

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Submitted by: GreyMario - 2008-04-24

The Dipped Balls has been struck down by a glitch.

Map: Skinnedchambers - 1052 Deozaan

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Submitted by: GreyMario - 2008-04-21

Thirdly, there is no point in making a bridge over a brook.

Map: Portalsound - 1053 Maagi

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Submitted by: GreyMario - 2008-04-20

You can prevent trees from growing on a path by building Paved Roads.

Map: Tongswhip - 1053 Thomas

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Submitted by: GreyMario - 2008-04-20

Who put the bridge over the brook? o_O

Map: The Dipped Balls - 1055 GreyMario

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Submitted by: GreyMario - 2008-04-20

It doesn't work too well when you consider the fact that the main meeting area, all of the workshops, and the entrance to the magma are all above ground at the edge of the map.

I'm working on walling myself in and also pumping water to make a waterfall at the dining hall.

Map: Paradise Map - 1500 Seymor

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Submitted by: GreyMario - 2007-11-15

NOTE: This map was generated on Windows 2000 and thus the seed will likely not work on any other operating system.

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