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Map: Rooterlash - 236 Visi

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Submitted by: Analfish - 2010-01-22

I would like to see the parameters, I really like the way this place looks.

Map: Craterbook - 220 TheCatfish

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Submitted by: TheCatfish - 2009-10-21

@Quietust
For the higher Nobles I can knock down more walls between the nodal bits to give them more sections for themselves. Or even the entire floor (contingency plan for the Queen).

@DrazharLn
No worries.

@Markavian
Cheers for editing that. And I robbed the statue ideas from somewhere else, (I think it was boatmurdered), but it looked cool and I stuck with it.

Expect an update soon.

Map: Axehome - 306 Fishbreath

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Submitted by: Fishbreath - 2009-07-29

There's still more to do with this fortress, but it's lost some of its luster. I've started a new one with a rather more interesting landscape which I expect I'll be playing more often.

Expect some updates from there before too much longer.

Map: BoltGuard - 1054 TheCatfish

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Submitted by: TheCatfish - 2009-07-08

Well, I've never got anywhere near 100 dwarfs so thats something new to learn. I'll take account of it in my next one. Cheers for the Hint.

Map: Tongsjade - 155 Loki

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Submitted by: JellyfishGren - 2009-05-06

An inspiration to dwarvenkind.

Map: Axehome - 306 Fishbreath

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Submitted by: Fishbreath - 2009-03-21

Sieged by goblins, early spring 306.

~48 goblins, 6 marksdwarves, 2 hammerdwarves. Marksdwarves, traps, and siege engines make short work of the attacking goblins. Hammerdwarves chase down some of the routers. No losses.

Map: Axehome - 305 Fishbreath

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Submitted by: Fishbreath - 2009-03-20

Sieged by goblins, mid-winter 305.

~36 goblins attack, opposed by six marksdwarves and four hammerdwarves. Marksdwarves are stationed in the fortifications surrounding the entryway, while the hammerdwarves are held in reserve behind the inner drawbridge. I'd been expecting a siege, so I am able to get all the drawbridges up without stranding any dwarves.

After positioning of the military, the drawbridges go down (I'm putting some bait animals in for next time). The goblins attack, and are ripped to pieces by the traps and marksdwarves. Goblin losses are ~20, with one squad routing before even approaching the fortress.

I lost two hammerdwarves, though, due to them chasing after goblins before I wanted them to. I think I'll have to station them further back in the future so there's less temptation. Maybe behind a forbidden door, so I can spring them at just the right moment. Any suggestions?

Plans for now: dig a long tunnel with a refuse pile at the end so I can throw things away while all my dwarves are indoors. Put moats around some treed areas so I don't have to worry so much about dwarves being accosted by ambushers. Put weapon traps around the drawbridges. Continue with the fortified waterwheel building.

Plans for the long-term: build a floodable pit in front of the front gate?

Map: SeaBreaker The Town of Fortune - 1059 Analfish

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Submitted by: Analfish - 2008-06-14

I just had just finished building the towers and forgot to put the slits in before taking the pictures, no big deal. I use the age of shadows mod, so instead of goblins I get demons.

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Submitted by: Analfish - 2008-06-14

As for your question Yojimbo. I cheated by using reactions for the wood and stone, also my gnomes were set to [Speed:0]. I am more interested in building than I am anything else.

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Submitted by: Analfish - 2008-06-14

Oh a clock tower, I like that.

Map: Goldparch - 1061 Yojimbo

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Submitted by: Analfish - 2008-06-13

You have inspired me to make my own port fort Yojimbo. Hopefully I will be releasing it soon.

Map: Fountainsieged - 1057 Saktoth

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Submitted by: Analfish - 2008-05-26

I love seeing projects like this. Are you going to use it to produce power or just leave it as is?

Map: Gearwall - 1053 Analfish

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Submitted by: Analfish - 2008-05-18

By the way if anyone has any suggestions on what to do with all this power generated by the dam, I'm open to suggestions.

Map: Letterirons - 1083 Maisoul

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Submitted by: JellyfishGreen - 2007-10-09

+10 points for the Zork reference. I presume the far end at the river will have a bridge, a door, a pressure plate, and a floodgate?

Map: érithdîbesh, "Laborcrazy" - 1058 Novocain

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Submitted by: JellyfishGreen - 2007-10-09

Somehow I don't feel *entirely* welcome, but... ooh! shiny mechanisms!

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