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Map: Bronzecloister - 7 Jondera

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Submitted by: Doppel - 2012-07-19

Do any of your weavers have the weaving labor activated?
Do you have a working loom? (see if any of the building materials isn't forbidden by mistake)
Is automatic collection of webs enabled in the options menu "o"?
Are all of your weavers called Urist and/or dead because of magma?

Map: Undercastle - 1089 ItchyBeard

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Submitted by: Doppel - 2010-05-30

Wow.

Map: Creedgild - 1051 NEO|Phyte

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Submitted by: Doppel - 2010-04-13

Always nice to have such a fortress, it creates for some fun storytelling (in your mind or on paper). Made similar fortresses before, one were the starting seven (plus one "lucky" migrant) were divided into four entirely separate fortresses and families, another where seven were separated from each other in an engraving experiment to see how personalities and (dis)likes influenced their artwork throughout many years. Anyways, have fun.

Map: Omenwheels - 51 Untelligent

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Submitted by: Doppel - 2009-08-08

Reminds me of tzee old 2D Dwargonmen fortress. (which i never played) Was that intentional?

Map: Bellstyphoons - 145 LucusLoC

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Submitted by: Doppel - 2009-07-23

Breathtakingly beautiful and impressive fort. Amazing.
Seconded the Points of interest requested.
(Btw, i keep reading your forts name as Bell styphoons, dunno why :))

Map: Sparkgear 3 - 205 nahkh

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Submitted by: Doppel - 2009-07-05

Hey, do those fortifications work as drains over at your farms?

Map: Ultragear - 309 Markavian

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Submitted by: Doppel - 2009-07-01

I just love this fortress, its so warm and cute, haha. What colorsheme is it btw?

Map: Ceilingact - 307 Phlamethrower

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Submitted by: Doppel - 2009-06-27

You managed to make a mini chasm by accident? How freaking cool is that.

Map: Prairiekeys, A Desert Outpost - 313 roundedge

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Submitted by: Doppel - 2009-06-26

Truly a terrific fort. It probably took you quite a while to designate all those diagonals and circular shapes.

Map: Ringstasis - 229 Jesse

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Submitted by: Doppel - 2009-06-23

Well, you should have uploaded more then a mere two layers, that way we could see how "not good at all" it really is ;)

Map: Ivorylanced - 211 phaerin

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Submitted by: Doppel - 2009-06-08

This is beautiful, thanks for uploading it.

Map: Sackfocus - 206 Elvang

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Submitted by: Doppel - 2009-06-01

Forgive me if this sounds extremely stupid, but, i simply do not get the layout of your screw pumps, i can only see it as being impossible. Let me explain. Lets start with the most right S to N line of screw pumps, it sucks the magma tile to the top, then a E to W screw pump will pump the on tile of magma to the left, another 3 tiles to be exact, and then the second left line of screw pumps will pump the magma tile back downwards. So far so good. But now comes the trouble when beginning with the most left S to N line of screw pumps, its exactly the same as the first one, only mirrored. The problem occurs when that magma tile needs to come back downwards, because then it can not but has to go over the first E to W screw pump. Therefor the left magma tile will never be able to come back. Maybe thats why your screw pumps break down exactly there? (sorry for the lengthy explanation)

Map: Pickden - 312 atlasrune

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Submitted by: Doppel - 2009-05-31

looks great

Map: Nettheater - 212 eyekantspel

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Submitted by: Doppel - 2009-05-29

Its nice that you're glad with your waterfall, but it isn't exactly a rare feature. I've had tons of those before (i mean the 1 or two tile high "brook" waterfall), and i've had more extreme waterfalls, (a relatively high mainriver waterfall for example).

Map: The Steel-Castle of Fires - 108 Dorten

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Submitted by: Doppel - 2009-05-27

This truly is a steel fortress, nice. I also like the not overly diagonal (but still able to have diagonal walls) tileset, what is it if i may ask?

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