Displaying results 1 to 15 of 135 (Page 1)
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Map: Machinehero - 24 | Rayko |
View / ReplySubmitted by: ClsfdKidd - 2017-05-03I love the roof, and I love how you punched through the aquifer. |
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Map: Diamondmerge - 203 | ajr_ |
View / ReplySubmitted by: ClsfdKidd - 2017-05-03Massive curved stairs? Check. |
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Map: Rocksbulbous - 133 | Bonethor |
View / ReplySubmitted by: ClsfdKidd - 2017-05-03Great looking fort here! Keep up the work! |
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Map: Moonchannel - 257 | Dwarfbux |
View / ReplySubmitted by: ClsfdKidd - 2015-07-16Man this is a GREAT fort! |
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Map: Bridlestockades - 126 | slitherrr |
View / ReplySubmitted by: ClsfdKidd - 2015-07-16Don't you have chronic goblin problems? Seems like you need to bunker up fast. |
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Map: Windshadow - 128 | Valhemmer |
View / ReplySubmitted by: ClsfdKidd - 2015-07-13Wow, that is a nice metropolis! At first I was just scoping out the surface... Nice little tower. Check. Nice farm there. Not much else... this must be a new fortress. Then Holy Armok there's a whole city down there! |
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Map: Grindbroken - 591 | Sorg |
View / ReplySubmitted by: ClsfdKidd - 2014-08-01Chaos aside, this is a fantastic looking fortress. I love the "office" in the moat. |
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Map: Rhymedmansion - 255 | mounf |
View / ReplySubmitted by: ClsfdKidd - 2014-07-25Can invaders dig now? I know that it was in development, but I haven't seen them do this, yet. |
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Map: Planespaddle - 5 | Kewada |
View / ReplySubmitted by: ClsfdKidd - 2014-07-23I love how the trading depot is sitting right in the barrel of the gun. Dwarves aren't much for subtlety, are they? |
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Map: Dunebolted - 9 | Larix |
Map: Graniteshrine - 511 | Machocruz |
View / ReplySubmitted by: ClsfdKidd - 2013-09-19I love all the crazy workshops that Masterwork allows, like shrines and bone armor and turtle farms. The entire golem industry is quite plainly diabolic. |
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Map: Worksack - 15 | Tharis |
View / ReplySubmitted by: ClsfdKidd - 2013-09-04Great security on the grinder/tenderizer! I love so many things about it. |
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Map: City Stinthadstigil - 256 | jotham |
View / ReplySubmitted by: ClsfdKidd - 2013-09-04Yes. Once the caverns are breached underground tress will spawn anywhere there is darkness and dirt. |
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Map: Oldmetal - 203 | ClsfdKidd |
View / ReplySubmitted by: ClsfdKidd - 2013-08-30Yes, security was supposed to be way inside the fort, after the entrance. Funny enough, lack of security was what killed it. |
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Map: Worksack - 14 | mirrizin |
View / ReplySubmitted by: ClsfdKidd - 2013-08-28Check out the entrance to Oldmetal, one of my forts. It has a massive hole in the ground with circular ramps descending down. The fort failed very early, but I've always been proud of the epicness of the entrance. |
This is the main river area, I'm doing some projects a level of river up as well. The road is the rather transparent Seekrit from last update, I'm making a road to the edge of the map, using the river. With a bit of luck this will allow me to practically cut myself off from the surface while still allowing merchants in. The next level of river has been practically cleared out. Just 2 levels left to go. - Aldaris