Displaying results 1 to 15 of 29 (Page 1)
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Map: Gloombound - 84 | Aristoi |
View / ReplySubmitted by: Aristoi - 2009-09-11@ajr_: It really does seem to. They move very quickly and seem to favor the diagonals. Right now there are only 7 of them, though, so I've not worked too hard to maximize production. |
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Map: Gloombound - 83 | Aristoi |
View / ReplySubmitted by: Aristoi - 2009-09-10@NevrGivUp: I didn't mean anything grand by "fortress". I'd just be interested in seeing what you do with the same island I'm on is all.... |
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Map: Gloombound - 82 | Aristoi |
View / ReplySubmitted by: Aristoi - 2009-09-10@NevrGivUp: If I build a bridge to the edge will they start to visit? Or do I have to do the abandon/reclaim thing until I build the bridge to land? |
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Map: Razorlength - 1001 | Jong89 |
Map: Windcourage - 36 | AttorneyAtLawl |
View / ReplySubmitted by: Aristoi - 2009-05-29I had always heard they would always use the wagon's location (deconstructed or not) as a meeting area unless you designate another. |
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Map: Whippedworkers - 519 | Hagh |
Map: Foresthall - 205 | Aristoi |
View / ReplySubmitted by: Aristoi - 2009-05-27@P-Luke: Thanks! I really had no idea quite how much micromanagement it would take to build the towers. Not being able to build walls on floors means a lot of pre-planning. I basically have to decide what the next level up will be in order to put the roof on the current level! |
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Map: Foresthall - 204 | Aristoi |
View / ReplySubmitted by: Aristoi - 2009-05-26@sneakeypete: You might be right on that. I have read that they grow back even if there are no trees left. It would be nice to know for sure what was more efficient for tree creation. |
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Map: Lanternattacks - 307 | sneakeypete |
View / ReplySubmitted by: Aristoi - 2009-05-25Nicely done. I like the natural cave entrance look. Very dwarf-like. |
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Map: Foresthall - 204 | Aristoi |
View / ReplySubmitted by: Aristoi - 2009-05-25@sneakeypete: I've been only trimming trees, not clear cutting whole swaths. I was hoping that would help them grow saplings. I actually have no idea if that's how it works! |
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Map: Foresthall - 203 | Aristoi |
Map: Whitesands - 206 | P-Luke |
Map: Tongsjade - 155 | Loki |
Map: Gravebound - 207 | Aristoi |
View / ReplySubmitted by: Aristoi - 2009-01-16@Markavian: Thank you! Regarding the hollowing out, it was originally to maintain the "circular" theme I was going with in the fort. After doing the first one, it became a bit less interesting and I wasn't sure it was worth it either. Then I thought I might put in some glass windows and fill it up with water from the brook. So that's my current long term plan. A 4 part waterfall along the stairwell area and filling the tubes with water. |
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Map: Tactictorches - 107 | magic dwarf |
View / ReplySubmitted by: Aristoi - 2009-01-04Now that's a lot of digging! Nice fortress and good luck with that tower. Coming along nicely. |
Would have a nice view, if the buzzards would just stop bothering us. - mounf