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Map: Roomsense the Ace of Brightness - 201 PhoenicIan

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Submitted by: Ambivalence - 2010-04-24

If this is 0.31, definitely. :)

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Submitted by: Ambivalence - 2010-04-24

Good luck!

Map: Domainmirrored - 1058 Japa

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Submitted by: Ambivalence - 2010-04-23

The little waterfall that couldn't!

Map: Wheeledadmired - 506 sirbobsalot

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Submitted by: Ambivalence - 2010-04-22

Heh. I was wondering where you'd put the bodies. :)

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Submitted by: Ambivalence - 2010-04-22

It's nice. Goblins troubling you much?

Map: Swordblowing - 1067 Ambivalence

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Submitted by: Ambivalence - 2010-04-22

It's at "unplayable", sadly, and before that it was about 10 on my laptop. There was some kind of pathfinding problem and it stopped the dwarfs behaving properly - I tried abandoning and reclaiming (which led to a vast number of barrels and things all over the surface) but it didn't make any difference. They'd just stand there and refuse to dig or move things or anything. Bit of a shame. I had a look at Nelara in Legends mode - its rampage accounted directly for thirty six notable characters (roughly two squads of dwarfs, three squads of goblins and an elf or two; the number of deaths was probably closer to twice that if all the ones which occurred indirectly are counted) and a heap of gibbons. :) Amazingly there was no major tantrum spiral - I think they've been tweaked to be slightly less easy, but perhaps I was lucky.

I need to work on my fortress designs, I know. I've never gotten the hang of keeping a good framerate in 3d. :( They sprawl. :)

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Submitted by: Ambivalence - 2010-04-21

The carnage... the map sees regular arrivals of slugmen, snailmen, gorrillas, giant leopards, giant tigers, tigermen, and ambulatory kitchen sinks; cyclopses and ettins too. And all of these would arrive as zombies and skeletons half the time! These contend with masses of goblins and the regular caravans - and with the dwarven militia, who would go out to help the caravans, or at least stand guard over the bodies of fallen dwarfs. Bodies ended up spread all over the map, and it was too dangerous to try to recover all of them (ignore rubbish: outside was set), so they lie where they've fallen. The severed goblin limbs which surround the traps were routinely cleared, though, while the dwarfs had control of the surface, or the entrance hallway would be a scene from hell right now.

It's been great fun (small "f") so far. :)

Map: Swordblowing - 1065 Ambivalence

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Submitted by: Ambivalence - 2010-04-20

It's Anikki's 10x10, good for a laptop screen. The poor guy who fell in the lake has been there for a while (he fell from a now-removed well when a forgotten beast climbed up through it) but I see there's another one inside the fortress. 8( That one is a one-eyed, belching, croaking, pterosaur with a trunk and a poisonous bite, and it's killing dwarfs over there. :( The clear glass forbidden beast has proven to be just as immune to spears as it has to all other weapons, and has made it inside the fortress (the entrance wasn't blocked in time.) It's killed half of the speardwarves already, though they did at least buy enough time for the militia captain to get a drink and a bite to eat before rejoining the fray. He must have renamed his axe fifty times now. :) The Fun level is through the roof. ^^

Map: Razorlength - 1041 Jong89

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Submitted by: Ambivalence - 2010-04-05

That view of the tower is fantastic.

Map: Darkmirror-sphinx_fortress - 224 EliDupree

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Submitted by: Ambivalence - 2010-03-29

Nice claws. :)

Map: Clashglazes - 201 vyznev

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Submitted by: Ambivalence - 2010-03-16

Give it a few million years to make good!

Map: Blackjack-Blackjack - 348 Ambivalence

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Submitted by: Ambivalence - 2010-03-14

I do, I can't help it. But the rich veins of platinum nuggets helped, there was tons of it shot through magnetite down below - very nice to find!

Map: Malignedterrors - 210 Soadreqm

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Submitted by: Ambivalence - 2010-03-11

He's *wielding* a sandal? 8)

Map: Hotsand the Home of Kings - 256 Mysterius

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Submitted by: Ambivalence - 2010-03-06

Nice, I like the living quarters and the big vat-o-magma.

Map: Friendlyarm - 312 Carcer

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Submitted by: Ambivalence - 2010-03-03

Nice neat layout.

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