Browse Comments - DF Map Archive

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Displaying results 91 to 105 of 128 (Page 7)

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Map: Angelbane - 234 ClsfdKidd

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Submitted by: Salmeuk - 2009-03-25

Good luck! You should add some points of interest to let us know what your forts up to.

Map: Daggerwind - 204 Lord Dullard

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Submitted by: Salmeuk - 2009-03-22

I request an artificial lake.

A big one.

Map: Pillarshot - 303 Aldaris

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Submitted by: Salmeuk - 2009-03-22

Your off to a great start, hope to see more.

Map: Paintedstorm - 213 gavril

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Submitted by: Salmeuk - 2009-03-22

VOMITVOMITVOMITVOMITVOMITVOMITVOMITVOMIT

Map: Fireytrades - 29 Guldane

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Submitted by: Salmeuk - 2009-03-16

What makes the table so expensive?

Map: The Black Cloister - 105 Salmeuk

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Submitted by: Salmeuk - 2009-03-15

:P Yeah Duke, get with the program.

I just recently discovered the mouse thing, and it doesn't help too much except for designating mining areas and specific trees.

Map: Whiteoak - 201 Jurph

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Submitted by: Salmeuk - 2009-03-15

This should look like a pretty fortress. . . Continue with the circular designs.

Map: Ultragear - 306 Markavian

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Submitted by: Salmeuk - 2009-03-08

I lurve me some awesome stylistic forts.

You are a simply amazing designer, in the poetic sense.

Map: Razorspark - 206 starcannon

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Submitted by: Salmeuk - 2009-03-08

You should experiment with other designs besides squares.

Map: Couragesword - 202 Lorondo

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Submitted by: Salmeuk - 2009-03-08

Pffft. . . You dant need no frunt dur, jus trun up a cupla wreslers foya dee fence.

3 Champion wrestlers is quite an amazing military, at least until you get sieges.

Map: Gearmanors the City of Stone - 113 xpCynic

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Submitted by: Salmeuk - 2009-03-08

I enjoy the idea of guilds.

Map: Logemked ("Paintfeed") - 202 Jaap Schouwenburg (JaaSwb)

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Submitted by: Salmeuk - 2009-03-08

Nice setup.

Map: Gullyrag - 206 Clouddark

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Submitted by: Salmeuk - 2009-03-08

Add POI's!

I like your village, it adds character to the fortress.

Map: The Black Cloister - 104 Salmeuk

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Submitted by: Salmeuk - 2009-03-01

About 60 FPS right now, FYI.

Thanks, I kinda see how the sheer workforce needed is going to be a problem.

Map: Killerlobsters - 318 chuzzum

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Submitted by: Salmeuk - 2009-02-17

You should mine out around the adamantine, just to get an idea about the layout.

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