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Map: Paddlebrim - 252 Lett1

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Submitted by: Salmeuk - 2013-08-04

You should add some POI's, so we can know whats going on!

Map: Abirdeduk "Romancemanor" - 137 nigelseaworthy

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Submitted by: Salmeuk - 2013-08-01

This fortress is pretty fucking cool. I love the way you designed (or rather, didn't) most of the floors - it seems very haphazard. The founders hall is pretty badass, and an idea I plan to steal. I look forward to future maps!

Map: Coldlake - 1058 tom

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Submitted by: Salmeuk - 2013-07-31

ha, this was pretty awesome to read through. Are you going to try another?

I can just imagine the reclaim party arriving on the edge of the frozen lake after a long journey. They would stop, look around, check their maps, look around some more. "Uh, do you mean to tell me. . . they builtunder the ice?"

this fortress had me laughing.

[Message edited on 2013/07/31 at 07:29 by Salmeuk]

Map: Bentshield - 3 Salmeuk

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Submitted by: Salmeuk - 2013-07-31

Thanks! I always find I enjoy designing a fortress around the terrain, which usually means a bunch of deleted fortresses when I realize the embark isn't as interesting as I had thought.

Terrain adds character to what might be a dry, clinical design.

Map: Fortressdeath - 14 orius

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Submitted by: Vidumec - 2013-01-31

nice fortress! Looks like an organically grown fortress, i like it!

Map: Scalelashed - 111 ItchyBeard

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Submitted by: Meph - 2012-03-04

Respect. Well done. See the thread for my full feedback.

Map: Skullgrass - 267 EmeraldWind

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Submitted by: EmeraldWind - 2011-05-09

Thanks, Markavian.

Like I say here and there, after I found my embark wagon at the bottom of the ditch... I decided right there and then I wanted the entrance of my fort to eventually become what it has. It took a good bit of work and much Fun was had. I learned some things the wiki doesn't yet explain... for example, stairs stop water pressure and I had to wait until a couple winters later to fix the problems that came up because of that. But like I said, twas Fun.

Map: Moonmirrored - 253 Lett1

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Submitted by: Ubermensch - 2011-03-04

What tileset is this?

Map: Lovedship - 556 Bobiloco

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Submitted by: James - 2011-01-10

What texture pack is that?

Map: Pulleyfaint - 252 Arohanui

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Submitted by: [Name and Adress Withheld] - 2010-12-21

One Babies?

Map: Axeglided - 1085 hyndis

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Submitted by: Mechanoid - 2010-11-10

How did you get such a MASSIVE underground cave system? What settings did you gen the world with?
It. Is. GLORIOUS.

Map: Anvilblue - 2 John Doe

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Submitted by: TicklemeFTR - 2010-06-25

Theres a giant army of dogs on the right of the map O.o

Map: Snarlingtool - 261 cephalo

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Submitted by: Meanmelter - 2010-06-17

How did you manage to get that circular hill?

Map: Torchedswamp - 1051 sammiched

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Submitted by: Meanmelter - 2010-06-11

Ehh, I hit these about 1/4 of all my forts, leading to the death of all those forts. My next Megaproject is to get a ramp from the entry of the temple's that leads to the outside world. Block of all other places so the only way in the cavern is to go through my fort. TIME TO CAUSE TERROR TO THE ELVES WITH MY DEMONS!

Map: Voltron Army DF 2010 LP - 1052 Larry

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Submitted by: Meanmelter - 2010-04-26

Hey Larry, good Job so far! Though I feel you need some more defence at your entry not just underground.

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