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Map: Inkedenter - 269 Fossaman

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Submitted by: ClsfdKidd - 2009-04-01

How in the world did you get a river that big?!?? I've never been to a spawn point like that.

Map: Angelstorm - 209 WorMzy

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Submitted by: ClsfdKidd - 2009-03-31

Do your people ever complain of noise while sleeping? It looks like the workshops right above the bedrooms would be a bad thing, but I'm just curious...

Map: Angelbane - 237 ClsfdKidd

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Submitted by: ClsfdKidd - 2009-03-31

WELL! My GCS is precious to me. I may never get another one even after years of playing DF. So I just want to be careful.

BTW, does this mean I could basically let him roam free killing critters and spewing silk? Cause if he's not gonna die, I might do that.

[Message edited on 2009/03/31 at 07:29 by ClsfdKidd]

Map: Angelbane - 236 ClsfdKidd

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Submitted by: ClsfdKidd - 2009-03-30

Well, I know for sure that I need a tree farm. The Giant Bat incident really was a kick in the seat. I'm thinking that I'll make some sort of indoor room with the natural waterfall in the center, then maybe use pumps to make a really big, curvy, natural-looking cavern and irrigate the tower-caps into it. Some fishing spots would be nice, too.

As far as sealing the hoard with magma, WHOA Markavian, that's an awesome idea. That's makin' my brain go 'round. I'll have to think on all the engineering aspects for a bit. I certainly don't want to burn my artifacts, cause THAT would suck.

Map: Waywardtomb - 71 Navian

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Submitted by: ClsfdKidd - 2009-03-28

Wow. Is something collapsing? What is all the dust from?

Map: Inkyconstructs - 204 Zaltanek

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Submitted by: ClsfdKidd - 2009-03-27

Dude, this is looking very nice indeed. Bravo!

Map: Wiltedblight - 267 Lord Dullard

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Submitted by: ClsfdKidd - 2009-03-27

Nothing says gloomy like a fortress in the shape of a deertick. :)

I LOVE level 15. It just looks great.

Map: Syrupdwellings - 215 NEO|Phyte

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Submitted by: ClsfdKidd - 2009-03-26

Man, I really like the idea of using grates in your prison. Very original, as far as I'm concerned.

Are the bed clusters in the castle for your soldiers?

Map: Wetlash - 304 Clockwork Beast!

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Submitted by: ClsfdKidd - 2009-03-26

I like your goblin pit. BTW are those guys really still alive after a 5-Z fall? If they are, I'm gonna need to do a redesign on my own place.

Map: Dearthboats - 326 Noble Digger

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Submitted by: ClsfdKidd - 2009-03-26

Does "isolated" mean you won't get any invasions? That would make me sad. :(

Map: Towerweak - 204 Jurph

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Submitted by: ClsfdKidd - 2009-03-12

Suh weet. Dude, your layout rocks.

Map: ARMOURRRRRRRR - 217 Some Dude

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Submitted by: ClsfdKidd - 2009-03-12

The four ballista packed together look awesome. Don't you need a ramp or something into that channel to retrieve the armor you knock into it?

Map: Bolturn - 201 ClsfdKidd

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Submitted by: ClsfdKidd - 2009-03-11

The wealth of Bolturn before the deaths of the founding fathers.A BBCode picture
The collapsing cavern.
A BBCode picture
A BBCode picture
Miraculously, the farmer and the metalsmith survived a smidgeon longer than anyone else. This is them riding the collapsed floor deep into the magma.
A BBCode picture
And the final end...
A BBCode picture

[Message edited on 2009/03/11 at 03:58 by ClsfdKidd]

Map: Newcastle - 113 Mrok Girl

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Submitted by: ClsfdKidd - 2009-03-10

The dome is amazing, but I think my favorite highlight is the "ZY" carved several z-levels into the ground.

Map: Bridgedvirtue - 306 Ayase

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Submitted by: ClsfdKidd - 2009-03-10

Do the humans deface roads? That sounds extreme.

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