Displaying results 91 to 105 of 7710 (Page 7)
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Map: local_map-1 - 1055 | jwoodward48df |
View / ReplySubmitted by: Quietust - 2016-03-28Something very wrong happened with the map upload here - the grid is misaligned, and there are random squares everywhere... |
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Map: Distinctgravel - 135 | Tharis |
Map: Crackedwalls-CrackedWalls - 254 | Salmeuk |
View / ReplySubmitted by: Tharis - 2016-03-06Very organized, I like it. I like the idea of a burial tower. Lots of glass. Impressive. |
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Map: Distinctgravel - 135 | Tharis |
View / ReplySubmitted by: Salmeuk - 2016-03-01Nothing like fresh corpses strewn about the hallways to bring the place together! |
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Map: Coppercombat-poundland - 200 | rainChu |
Map: Bronzedomains - 150 | RainAtDawn |
Map: Boatmurdered - 1063 | timmeh |
View / ReplySubmitted by: Bearskie - 2016-02-22By Armok, I've found it. The legendary artifact map of Boatmurdered indeed. |
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Map: Distinctgravel - 133 | Tharis |
View / ReplySubmitted by: Tharis - 2016-02-17Also, in case it wasn't obvious, being able to customize stuff is soooooo amazing. |
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View / ReplySubmitted by: Tharis - 2016-02-17That's a peculiar question, and a good one. |
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View / ReplySubmitted by: ajr_ - 2016-02-17Thinking along the same lines in means of production here as well! I'll upload something once I get a more finished point in my fortress lifecycle. |
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Map: Tonguesabre - 127 | Lowen |
View / ReplySubmitted by: ajr_ - 2016-02-15Wow, very nice, amazing use of simplistic flat y et multileveled architecture! |
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Map: Fortuneboot - 259 | DrJonez |
View / ReplySubmitted by: Tharis - 2016-02-11I dunno, I've been finding that vertical efficiency-forts are so boooooring. |
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The Goblins killed all those who were asleep at the time of invasion, throwing the bodies of their victims into the halls. - Goldsie