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Map: local_map-1 - 1055 jwoodward48df

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Submitted by: Quietust - 2016-03-28

Something very wrong happened with the map upload here - the grid is misaligned, and there are random squares everywhere...

Map: Distinctgravel - 135 Tharis

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Submitted by: Tharis - 2016-03-06

It really gives the place character, you know?

Map: Crackedwalls-CrackedWalls - 254 Salmeuk

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Submitted by: Tharis - 2016-03-06

Very organized, I like it. I like the idea of a burial tower. Lots of glass. Impressive.

Map: Distinctgravel - 135 Tharis

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Submitted by: Salmeuk - 2016-03-01

Nothing like fresh corpses strewn about the hallways to bring the place together!

Map: Coppercombat-poundland - 200 rainChu

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Submitted by: Tharis - 2016-02-27

Well, that's an auspicious start.

Map: Bronzedomains - 150 RainAtDawn

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Submitted by: Tharis - 2016-02-24

Still like the beardfaces. That's very creative.

Map: Boatmurdered - 1063 timmeh

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Submitted by: Bearskie - 2016-02-22

By Armok, I've found it. The legendary artifact map of Boatmurdered indeed.

Map: Distinctgravel - 133 Tharis

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Submitted by: Tharis - 2016-02-17

Also, in case it wasn't obvious, being able to customize stuff is soooooo amazing.

If not for that, I'm sure that 90% of everything in this fort would be chert-brown.

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Submitted by: Tharis - 2016-02-17

That's a peculiar question, and a good one.

Let's see...

Numbered designations rock. I'm tempted for my next one to designated the entire thing from the start with numbers and just let it run.

Bedrooms are still a little annoying. I've picked up a few repeatable patterns that work well, but it feels boring and impersonal, and part of the fun of DF for me is the customization. But now that I've made a less pre-fab bedroom layout, it feels too messy. THere must be a balance between building a massive standardized quad and random suites. Hmm.

Sieges are fun, but kind of predictable. Goblins swarm from one spot en masse, the squad goes and meets them. Archers seem less effective than they used to be, but they're good for softening up the opposition.

If you want to make clear glass, build a lot of asheries and kilns. Probably it'd've been easier if I put them all in the same general room. But if you're patient, stuff gets done anyway. This game is more fun when you don't feel rushed to accomplish things, and you can accomplish bigger things that way.

If the framerate doesn't kill me, I've still got some work to do on this one.

Thanks for commenting. This place is more fun when people comment.

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Submitted by: ajr_ - 2016-02-17

Thinking along the same lines in means of production here as well! I'll upload something once I get a more finished point in my fortress lifecycle.

Can you point out anything peculiar you've learned from this new version or fortress of yours?

Map: Tonguesabre - 127 Lowen

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Submitted by: Tharis - 2016-02-15

Very compact.

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Submitted by: ajr_ - 2016-02-15

Wow, very nice, amazing use of simplistic flat y et multileveled architecture!

Map: Fortuneboot - 259 DrJonez

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Submitted by: Tharis - 2016-02-11

I dunno, I've been finding that vertical efficiency-forts are so boooooring.

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Submitted by: ajr_ - 2016-02-10

Inefficient and flat but fun!

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Submitted by: Tharis - 2016-02-10

Nice layout, very spacious.

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