Displaying results 76 to 90 of 288 (Page 6)
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Map: Swordsmokes - 129 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2014-04-28I updated the default POI to the location of the issue, which wasn't quite a breach. In a convoluted way it was closer to blackmail. |
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Map: Valleyblock - 55 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2014-04-25oh I like how you set up your masonry, with the wide rooms and open-faced pits. |
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Map: Heartmine - 876 | itg_ |
View / ReplySubmitted by: Salmeuk - 2014-04-25One of the better fortresses in recent memory! Awesome work - how long IRL have you been churning out this beast? |
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Map: Silverdestined - 11 | Tharis |
View / ReplySubmitted by: Salmeuk - 2014-04-25ha, I like the tunnel that the invaders get to crawl around. It seems fitting to force em to crawl around huge cliffs and tight spaces, just to be chopped in two with an axe trap. |
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Map: Yormirrors-aut-203 - 203 | Haeris |
Map: Urgebolted - 129 | Andyroo |
View / ReplySubmitted by: Salmeuk - 2013-11-18I like your setup, it's nice and efficient. |
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Map: Worksack - 21 | Tharis |
View / ReplySubmitted by: Salmeuk - 2013-11-14ahaha that missile is epic. it's cool to see the fort last so long! I'll definitely check out your next one. |
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Map: Blazesmines - 3 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2013-11-14This map fell to my own impatience and ignorance: The migrating dwarven trader kept blocking immigrants from entering the map since he just sat still as soon as he appeared. This was especially frustrating when I need my migrants alive, and not torn to shreds by roving goblin squads. |
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Map: EstilZulban - 131 | Goblowar |
Map: Copperhold - 257 | Kazar |
Map: Worksack - 10 | Tom |
View / ReplySubmitted by: Salmeuk - 2013-08-09I really like your workshop area, nice and compact while still looking very clean. How many dwarfs do you have right now? |
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Map: Bentshield - 6 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2013-08-08yup, this fortress tantrum spiraled and died. I might reclaim it in the future, but I usually hate cleaning up the massive amounts of trash scattered all over the place so probably not. |
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Map: Roomfigure - 111 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2013-08-04Volcanoes are always fun. And ditto on the fortress design, I always want to incorporate multi-zlevel rooms but I never manage to plan for it. |
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Map: Watchcircle - 202 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2013-08-04This is pretty amazing. It feels like it could very well be what kobolds would realistically build. |
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Map: Bentshield - 5 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2013-08-04Mmm, the quarry space is just quarry space. I do like compact fortresses, but I usually let the lay of the land guide my designs. I still have yet to give my dwarfs proper living quarters. I imagine that will come sometime this year. Luckily, my incomplete dining hall keeps them fairly happy. |
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This largely-undeveloped level contains only the fortress' magma drainage trench (a nearly-completed work in progress), a pair of bare-walled hallways connecting the bedroom wings, and the as-yet-unused artifact vault, whose builder is awaiting the construction of golden doors and platinum blocks to complete it.
The only path leading below, via the central staircase, leads to the staircase terminus (POI 10: Terminus), the true gateway to the underworld of Heartblaze. -
Noble Digger