Browse Comments - DF Map Archive

Browse map comments by...

Displaying results 76 to 90 of 288 (Page 6)

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | Next »

Sort by: Author, Date Submitted (Clear Search)
Map: Swordsmokes - 129 Salmeuk

View / Reply

Submitted by: Salmeuk - 2014-04-28

I updated the default POI to the location of the issue, which wasn't quite a breach. In a convoluted way it was closer to blackmail.

Map: Valleyblock - 55 ajr_

View / Reply

Submitted by: Salmeuk - 2014-04-25

oh I like how you set up your masonry, with the wide rooms and open-faced pits.

Map: Heartmine - 876 itg_

View / Reply

Submitted by: Salmeuk - 2014-04-25

One of the better fortresses in recent memory! Awesome work - how long IRL have you been churning out this beast?

Map: Silverdestined - 11 Tharis

View / Reply

Submitted by: Salmeuk - 2014-04-25

ha, I like the tunnel that the invaders get to crawl around. It seems fitting to force em to crawl around huge cliffs and tight spaces, just to be chopped in two with an axe trap.

Keep using the environment as inspiration for your fortress structure - not only is it aesthetically pleasing but highly efficient, too! You're much better at it than most people.

Map: Yormirrors-aut-203 - 203 Haeris

View / Reply

Submitted by: Salmeuk - 2013-11-18

You should add some points of interest!

Map: Urgebolted - 129 Andyroo

View / Reply

Submitted by: Salmeuk - 2013-11-18

I like your setup, it's nice and efficient.

A good idea for forts like this, where the early ambushes can slaughter just about all your dwarfs, is to create a sort of airlock system for dwarfs and traders. This involves an inner and an outer gate. You always close the inner one and leave the outer one open, building your trade depot in between. That way, traders can always path to the depot, and if they get there safely then you can close them in and open up your inner gate.

Map: Worksack - 21 Tharis

View / Reply

Submitted by: Salmeuk - 2013-11-14

ahaha that missile is epic. it's cool to see the fort last so long! I'll definitely check out your next one.

As for possible design inspiration, try building a fort specifically created to serve a small populations, around 30-50. It provides more freedom in designing around terrain and environment.

In fact, that's probably the best advice I could give you since it's what currently inspires me the most. Build your forts around the terrain that has been given you - sculpt your fortress to fit the sheer cliffs and winding rivers. Never have a room closer than three tiles to another (your dwarfs need soundproofing, right?). Build columns in large rooms as if you have to (you used to experience cave-ins if you didn't, a feature I hope is brought back). Make your fortress more poetry than industry.

Map: Blazesmines - 3 Salmeuk

View / Reply

Submitted by: Salmeuk - 2013-11-14

This map fell to my own impatience and ignorance: The migrating dwarven trader kept blocking immigrants from entering the map since he just sat still as soon as he appeared. This was especially frustrating when I need my migrants alive, and not torn to shreds by roving goblin squads.

So I ordered my squad to kill him. They accomplished this fine, but then (I didn't know this part was going to happen) the dwarf that landed the killing blow upon the trader became an enemy of the civilization, and the civilization became an enemy to him. He proceeded to slaughter my entire fortress. I learned a hard lesson that day, since I desperately loved this fortress (JUST LOOK AT THOSE FARMS SO BEAUTIFUL) and keep no backups.

Map: EstilZulban - 131 Goblowar

View / Reply

Submitted by: Salmeuk - 2013-08-09

add some points of interest!

Map: Copperhold - 257 Kazar

View / Reply

Submitted by: Salmeuk - 2013-08-09

add some points of interest!

Map: Worksack - 10 Tom

View / Reply

Submitted by: Salmeuk - 2013-08-09

I really like your workshop area, nice and compact while still looking very clean. How many dwarfs do you have right now?

Map: Bentshield - 6 Salmeuk

View / Reply

Submitted by: Salmeuk - 2013-08-08

yup, this fortress tantrum spiraled and died. I might reclaim it in the future, but I usually hate cleaning up the massive amounts of trash scattered all over the place so probably not.

I started a new fortress, which has equally interesting if not better terrain. Just uploaded the first map now.

Map: Roomfigure - 111 ajr_

View / Reply

Submitted by: Salmeuk - 2013-08-04

Volcanoes are always fun. And ditto on the fortress design, I always want to incorporate multi-zlevel rooms but I never manage to plan for it.

Map: Watchcircle - 202 ajr_

View / Reply

Submitted by: Salmeuk - 2013-08-04

This is pretty amazing. It feels like it could very well be what kobolds would realistically build.

Map: Bentshield - 5 Salmeuk

View / Reply

Submitted by: Salmeuk - 2013-08-04

Mmm, the quarry space is just quarry space. I do like compact fortresses, but I usually let the lay of the land guide my designs. I still have yet to give my dwarfs proper living quarters. I imagine that will come sometime this year. Luckily, my incomplete dining hall keeps them fairly happy.

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | Next »

Login: