Displaying results 61 to 75 of 101 (Page 5)
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Map: Chucktrade - 202 | YF-23 |
View / ReplySubmitted by: Noble Digger - 2009-05-30Rest in peace, Atir. May your inevitable death occur at a humorous moment. |
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Map: Windcourage - 38 | AttorneyAtLawl |
Map: Archwhip - 227 | WorMzy |
Map: Strongsalves - 111 | Sinergistic |
View / ReplySubmitted by: Noble Digger - 2009-05-20Awesome! I love the look of the glass-furnished bedrooms with this tileset. The central shaft of chaotic stairway hell is also amazing, and the spirally area way down below. |
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Map: Udirinod "Blackgate" - 209 | Murdyll |
View / ReplySubmitted by: Noble Digger - 2009-05-20Cool fort, maybe add some POIs to show where the interesting stuff is & talk about the fort... |
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Map: Goatsea - 111 | Kanddak |
View / ReplySubmitted by: Noble Digger - 2009-05-20Love the giant lava bucket, you must struggle with FPS issues when all those pumps are running :O |
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Map: Gearabbeys - 353 | Iituem |
View / ReplySubmitted by: Noble Digger - 2009-05-20Nice little premise, seems like a small, fun fort where you can take your time with details. |
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Map: Pagemartyred - 215 | Freaky |
View / ReplySubmitted by: Noble Digger - 2009-05-20Great fort. It has a clean and utilitarian look and lots of interesting niches. |
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Map: The Infamous Camp - 304 | Salmeuk |
View / ReplySubmitted by: Noble Digger - 2009-04-09It'll be nice when soldiers don't become legendary champions within weeks of recruitment. Then you can go with the old adage "marksdwarf first, hunter second" :X |
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Map: Hallmurders - 205 | burnedfx |
View / ReplySubmitted by: Noble Digger - 2009-04-09Add some POIs to tell us about the important areas of the fortress! I like your color palette, is it your own creation or one off the forumswiki? |
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Map: The Magical Mechanical Demon - 305 | Zephyru |
View / ReplySubmitted by: Noble Digger - 2009-04-06Oooops! Was this a reclaim, it's veyr messy at the moment. I look forward to seeing you clean it up. |
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Map: Torchgear - 116 | Depthseeker |
View / ReplySubmitted by: Noble Digger - 2009-04-06Nice place, I like your floor tile. Spacious fort. |
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Map: Channelbottom - 330 | Noble Digger |
View / ReplySubmitted by: Noble Digger - 2009-04-04Thanks yo. It's slow going because the dwarves randomly cause a collapse once a season for NO DISCERNABLE REASON. I always fully clearcut the forest before I designate any ramps (i don't use the channel tool at all) and I watch the dwarves dig to make sure a new tree didn't pop up at a bad time, but once in a while a tile will get ramped out and collapse for some reason. About 13 of the time the dwarf gets crushed and I have to save scum. |
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Map: Talldoor - 76 | RPharazon |
View / ReplySubmitted by: Noble Digger - 2009-04-04Not bad dawg. I recommend you get a 16x16 tileset, a lot of people (read: me) dislike non-square tilesets even though that's how the game started out. |
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Map: Pantmirror - 1058 | ToonyMan |
View / ReplySubmitted by: Noble Digger - 2009-04-04Really? Jesus christ what is this 2D you speak of. I just heard about DF in a tranny x tranny ad on craigslist and..oh wait. Someone missed a smiley face :O |
Slowly adding microcline block floors as the blocks are made. - werdnari