Displaying results 61 to 75 of 288 (Page 5)
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Map: Plannedcrafted - 30 | Erumara |
View / ReplySubmitted by: Salmeuk - 2015-06-07Man, that floor filled with shops and stockpiles is a visual treat. |
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Map: water DrunkFortress - 212 | scruffy |
Map: Whisperswhips - 127 | Taupe |
View / ReplySubmitted by: Salmeuk - 2015-06-07I like that arena, it feels like a real place. I can just see it in my head, this gloomy pit filled with the brutalized corpses of all sorts of beast and creature. |
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Map: Floorhomes of Simplicity - 557 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2015-06-07I like the usage of z-levels you have here, kind of inspires me to try something similar. |
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Map: Pagecrows - 135 | Barbieri |
Map: Colorchanneled - 253 | invultri |
View / ReplySubmitted by: Salmeuk - 2014-12-30You should add some POI's so I can find my way around. Also, I like your compact design. |
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Map: Jewelworked - 109 | Itnetlolor |
View / ReplySubmitted by: Salmeuk - 2014-12-30'be practical before being fancy' |
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Map: Gleamedwalls - 141 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2014-12-04add some POI's so I can enjoy your fortress TO THE MAX!!?! |
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Map: Shootsword - 146 | VP |
View / ReplySubmitted by: Salmeuk - 2014-10-29nice fort! kinda messy, but that number of dwarfs is pretty impressive. Also, I like the portraits. |
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Map: Bravebridged - 545 | Fenwah |
View / ReplySubmitted by: Salmeuk - 2014-08-12This is like back when people first discovered how to breach the aquifer with a cave-in, sometime after z-levels were implemented. MAGNIFICENT! |
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Map: Mountain of Immortal - 218 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2014-04-30wow, awesome town! I stopped making surface buildings a long time ago because the process was too tedious, but then I discovered DFhack and auto material and all was well. |
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Map: Swordsmokes - 129 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2014-04-28Also, here's that platinum hammer and description, take a look. Not bad for a first artifact after a long time away from DF. (link to imgur). |
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Map: World-Snunosmlo - 132 | willkydd |
Map: Metalhomes - 60 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2014-04-28Damn, I really appreciate the way you designed your workshop level. |
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Map: Metalhomes - 55 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2014-04-28I like your bridge design, but doesn't the ramp-ed hole right behind it give invaders a straight shot into your fortress? |
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This is the terminus point of the waterfall meeting room aquaduct and the middle aquaduct. Again the low water volume of the brook makes this a trickle rather than the deluge that it needs to be. The middle aquaduct plunges 8 z levels to the this terminus. The waterfall aquaduct is pulled using a pumps from the z-level below. The number of waterwheels is overkill, but power should be plentiful in this area for any future projects. - Zaltanek