Displaying results 61 to 75 of 7710 (Page 5)
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Map: Tomeburies - 139 | scourge728 |
View / ReplySubmitted by: scourge728 - 2016-08-14As you can see we have a crap ton of gold and random other stuff |
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Map: Scorchedhammer - 198 | burnedfx |
View / ReplySubmitted by: Salmeuk - 2016-08-13I like the little stories built into your fortress, like the dead-end prison escape tunnel. Also this map just makes me miss cave rivers, I hope Toady adds them in again soon. |
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Map: Snarledglazed - 128 | Tharis |
View / ReplySubmitted by: Tharis - 2016-08-10I dig them the tedious way, channeling straight down with an adjoining access stair. |
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Map: Oilyhaze - 105 | ajr_ |
View / ReplySubmitted by: Salmeuk - 2016-08-10traps are always fun. I can't really think of a long-term fortress of mine that DIDN'T just end up being a trap-laboratory. |
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Map: Steelbeach - 508 | Ben |
View / ReplySubmitted by: Salmeuk - 2016-08-10all I see is screw pumps and magma. |
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Map: Snarledglazed - 128 | Tharis |
View / ReplySubmitted by: Salmeuk - 2016-08-09also that's a really solid bedroom setup - nicely patterned but not ridiculously complicated to designate (or so I think). |
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View / ReplySubmitted by: Salmeuk - 2016-08-09How do you dig your trash chutes? The only way I've done it is to manually channel out however many hundreds of levels it takes, which is tiring. I mostly settle for a trash compactor these days. |
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Map: Golddust - 131 | Salmeuk |
View / ReplySubmitted by: Tharis - 2016-08-03That dining hall is beautifully asymmetric. The rutile line is a really great touch. |
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View / ReplySubmitted by: Salmeuk - 2016-08-03Thanks ajr :D! |
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Map: Golddust - 129 | Salmeuk |
View / ReplySubmitted by: Tharis - 2016-07-27Yeah, that's really cool. Are the riverside rooms for fishing? |
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Map: Oilyhaze - 105 | ajr_ |
View / ReplySubmitted by: ajr_ - 2016-07-26Thanks Salmeuk & Tharis. The water columns are just storing water. Kinda preparing my routines to defending against sieges that have at some far future point can dig through walls. For this fortress they just store water for like... traps. |
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Map: Kindlinglancer - 127 | Salmeuk |
Map: Oilyhaze - 104 | ajr_ |
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A dining hall any dwarf would be proud of. Plenty of seats for every dwarf in my fortress. (I set the population cap to 30, although many more than that seems to have shown up) Inscribed on one of the walls is a tale of an unfortunate goblin kidnapper who got turned into lunch meat when he stepped into one of my traps. - Lemunde