Browse Comments - DF Map Archive

Browse map comments by...

Displaying results 61 to 75 of 7710 (Page 5)

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | Next »

Sort by: Author, Date Submitted (Clear Search)
Map: Tomeburies - 139 scourge728

View / Reply

Submitted by: scourge728 - 2016-08-14

As you can see we have a crap ton of gold and random other stuff

[Message edited on 2016/08/14 at 12:36 by scourge728]

Map: Scorchedhammer - 198 burnedfx

View / Reply

Submitted by: Salmeuk - 2016-08-13

I like the little stories built into your fortress, like the dead-end prison escape tunnel. Also this map just makes me miss cave rivers, I hope Toady adds them in again soon.

Map: Snarledglazed - 128 Tharis

View / Reply

Submitted by: Tharis - 2016-08-10

I dig them the tedious way, channeling straight down with an adjoining access stair.

It's tedious, but there's something I find satisfying about it, especially knowing that every time I press "D" something is going to get incinerated.

The bedroom fractal is something I picked up from the wiki on bedroom design, aside from the mayoral quarters, which *happened* to fit very nicely in it. Setting a lower pop cap makes it more manageable as well, I always end up digging more than I need now, which is a nice problem.

Doing too many of those at once can give you wrist strain, but it is an easily repeated pattern, kind of like typing the same word over and over and over again. And being fractal, you could keep digging until you reach the edge of the map.

Map: Oilyhaze - 105 ajr_

View / Reply

Submitted by: Salmeuk - 2016-08-10

traps are always fun. I can't really think of a long-term fortress of mine that DIDN'T just end up being a trap-laboratory.

Map: Steelbeach - 508 Ben

View / Reply

Submitted by: Salmeuk - 2016-08-10

all I see is screw pumps and magma.

I'm OK with that lol

Map: Snarledglazed - 128 Tharis

View / Reply

Submitted by: Salmeuk - 2016-08-09

also that's a really solid bedroom setup - nicely patterned but not ridiculously complicated to designate (or so I think).

View / Reply

Submitted by: Salmeuk - 2016-08-09

How do you dig your trash chutes? The only way I've done it is to manually channel out however many hundreds of levels it takes, which is tiring. I mostly settle for a trash compactor these days.

Map: Golddust - 131 Salmeuk

View / Reply

Submitted by: Tharis - 2016-08-03

That dining hall is beautifully asymmetric. The rutile line is a really great touch.

Riverfront property. Very nice.

View / Reply

Submitted by: Salmeuk - 2016-08-03

Thanks ajr :D!

And thank you as well, Tharis, and those rooms are for nobles or particularly classy dwarfs. Not so obvious from the first map I uploaded.

Cool comic, but is it relevant in some way or am I missing something?

Map: Golddust - 129 Salmeuk

View / Reply

Submitted by: ajr_ - 2016-08-02

https://www.chapelcomic.com/42/

View / Reply

Submitted by: Tharis - 2016-07-27

Yeah, that's really cool. Are the riverside rooms for fishing?

View / Reply

Submitted by: ajr_ - 2016-07-26

Nice spot, great use of terrain.

Map: Oilyhaze - 105 ajr_

View / Reply

Submitted by: ajr_ - 2016-07-26

Thanks Salmeuk & Tharis. The water columns are just storing water. Kinda preparing my routines to defending against sieges that have at some far future point can dig through walls. For this fortress they just store water for like... traps.

Map: Kindlinglancer - 127 Salmeuk

View / Reply

Submitted by: Tharis - 2016-07-24

That's a tight layout. The tower makes me curious.

Map: Oilyhaze - 104 ajr_

View / Reply

Submitted by: Tharis - 2016-07-24

Nice geometry.

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | Next »

Login: