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Map: Sneaktunnels - 251 Salmeuk

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Submitted by: Tharis - 2016-08-29

This one is a succession? Fun times. :)

Map: Snarledglazed - 138 Tharis

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Submitted by: Tharis - 2016-08-29

Yeah, kind of wish there was a way to clean up the mess. I think the fact that you can't do a thing to get rid of the things was one of my first mild irritations with this game.

Still a fun fort. I'll update again after certain projects are completed.

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Submitted by: Salmeuk - 2016-08-27

that is an impressive number of broken bolts haha

Map: Burnkegs - 136 Salmeuk

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Submitted by: Tharis - 2016-08-21

Domes! I like the farm design, it's pretty and symmetrical. And having a natural circle of limestone is a nice touch. Good luck with the goblins. My experience was that producing glass in bulk was a pain, but the results can look nice.

Map: Snarledglazed - 136 Tharis

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Submitted by: Tharis - 2016-08-21

Clearly, they didn't get outside enough.

And since now any dwarf can do construction, this means a lot of cave-adapted indoor dwarves run out *only* to do construction work.

I think in the future, if I feel like the micromanagement, I might try to create a particular cohort of construction dwarves and make sure that they spend as much of their life outdoors as possible.

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Submitted by: Salmeuk - 2016-08-20

Gotta say, on second glance that is a LOT of vomit. Like, everywhere. . . I thought your tavern was made of olivine haha.

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Submitted by: Tharis - 2016-08-20

It is a good feeling. The poem was a vague reference to a bit of doggerel in one of the Dune books, "here lies a toppled god..." I rather liked it.

The other thing this place needs is better perimeter defense. As it is I end up having every battle on my doorstep or on the hill directly above the entrance, and these are not the best locations to be defending from. We need more control over the surface.

Maybe even a ballista tower...that could be cool.

I was kind of proud of the temple. It gives me an excuse to think about building materials in odd ways.

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Submitted by: Salmeuk - 2016-08-20

Your temple tower is a really nice, compact design.

And yeah, doesn't it feel nice to clean everything up? Often I take a look at the random shit strewn around my old forts and shudder.

also your "body of water" pun made me chuckle

Map: Tomeburies - 139 scourge728

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Submitted by: Tharis - 2016-08-14

That is very big.

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Submitted by: Salmeuk - 2016-08-14

I love how you just sort of said, "Fuck it!," and carved out the entire level at your entrance. But, holy shit, what are you going to do with all that stone?!

Map: Scorchedhammer - 198 burnedfx

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Submitted by: Salmeuk - 2016-08-13

I like the little stories built into your fortress, like the dead-end prison escape tunnel. Also this map just makes me miss cave rivers, I hope Toady adds them in again soon.

Map: Snarledglazed - 128 Tharis

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Submitted by: Tharis - 2016-08-10

I dig them the tedious way, channeling straight down with an adjoining access stair.

It's tedious, but there's something I find satisfying about it, especially knowing that every time I press "D" something is going to get incinerated.

The bedroom fractal is something I picked up from the wiki on bedroom design, aside from the mayoral quarters, which *happened* to fit very nicely in it. Setting a lower pop cap makes it more manageable as well, I always end up digging more than I need now, which is a nice problem.

Doing too many of those at once can give you wrist strain, but it is an easily repeated pattern, kind of like typing the same word over and over and over again. And being fractal, you could keep digging until you reach the edge of the map.

Map: Oilyhaze - 105 ajr_

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Submitted by: Salmeuk - 2016-08-10

traps are always fun. I can't really think of a long-term fortress of mine that DIDN'T just end up being a trap-laboratory.

Map: Steelbeach - 508 Ben

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Submitted by: Salmeuk - 2016-08-10

all I see is screw pumps and magma.

I'm OK with that lol

Map: Snarledglazed - 128 Tharis

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Submitted by: Salmeuk - 2016-08-09

also that's a really solid bedroom setup - nicely patterned but not ridiculously complicated to designate (or so I think).

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