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Map: Silverwaters - 67 Silfurdreki

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Submitted by: Retro - 2010-01-25

It's full! This continues to be a terrific fort all around. It's already impressive that you pulled off the underwater fort challenge, much less doing it with the amount of style you did. Well done sir.

Map: Undergrotto - 92 Retro

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Submitted by: Retro - 2010-01-22

Thanks for the positive feedback guys!

I've been working on a community fort since late December, mostly to give myself a break and work on my writing, but I think in February I'm gonna take the month to get back to it and finish up the stalagtite housing districts and jail stuff I had in mind. And maybe build that boat in the drydock I wanted, too. Oh, and the palace where residential housing currently is. Yeah, lots to do still.

@Silfurdreki- Yeah, although the insane path to actually access the grotto is pretty nice, it takes like 10 days for traders to arrive. They don't have much trading time left when they get there, so you gotta have everything at the depot already. I really enjoy your style as well (at least, Silverwaters, which is the only fort of yours I've seen). Team up for something someday? :P

(removed the save that was posted here earlier; gonna wait until I've got a finished fort)

[Message edited on 2010/02/23 at 10:16 by Retro]

Map: Silverwaters - 65 Silfurdreki

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Submitted by: Retro - 2010-01-14

Hey, Silverwaters has made more progress! I've been keeping my eye on this - still a gorgeous, well laid-out fort. Can't wait to see it with the lake full.

Map: Undergrotto - 92 Retro

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Submitted by: Retro - 2009-12-17

I've done some looking around in Stonesense, but what with the colours all being the same, I didn't take any screenies. The new version just came out today, though, so I'm going to take a look-see in that later tonight and edit some screenies into this comment.

ed- screenies are here.

Thanks again for all the positive comments. I won't be able to use DF for a while thanks to exams then festivities, but the next time I upload a map, I'll be sure to make the blurb at the top smaller. In hindsight, it's a huge pain to scroll up then down every time you change POIs.

[Message edited on 2009/12/21 at 01:55 by Retro]

Map: Fort - 303 Tokkius

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Submitted by: Retro - 2009-12-11

If you edit the map, you can revert its name back.

Nice fort, though. I like the entrace's gardens.

Map: Undergrotto - 89 Retro

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Submitted by: Retro - 2009-12-03

Why thank you! Since I don't think anyone's done anything quite like this before (in terms of sheer terraforming and natural cavern shaping), I'm expecting to post a topic in the forums with a buttload of information, screenshots (in VF as well as Stonesense - the fort's designed for viewing in visualizers, actually, so it's quite cool), and the save - but not until I'm completely done. I've got quite a vision ahead of me still, and I'm only a month or so into the project thus far.

I suggest reading through older map POIs if you haven't already. I enjoy detailing my fort, so there's quite a lot of information there!

Map: Udirinod "Blackgate" - 209 Murdyll

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Submitted by: Retro - 2009-12-03

I tend to be a "POIs or bust" kind of guy when looking at maps, but Noble Digger's comment got me curious, so I went looking for your fort... quite cool actually! I would also recommend some POIs so others with my mentality don't bypass this map.

Map: Scorchedhammer - 198 burnedfx

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Submitted by: Retro - 2009-11-29

I enjoy this fort a lot. It's aesthetically really nice, esp. the waterfall and such. Did you change your colour scheme from the default?

Map: Relicrags - 308 sneakeypete

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Submitted by: Retro - 2009-11-24

Just wanted to say that your fort is great - and that the river in particular inspired the current huge project I'm working on. It's incredibly aesthetically pleasing.

Map: Strongsalves - 111 Sinergistic

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Submitted by: Retro - 2009-11-19

Very grand-looking fort. Has a nice, smooth feel to it - very much like the basis around the central pit / giant empty space.

Map: Undergrotto - 86 Retro

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Submitted by: Retro - 2009-11-15

I totally agree - it's an awful yard. Again, it's temporary (thank gods) so once I finish the diggin' and get permanent places for things underground, I'll be able to finally take remove that mess.

Map: Snaketributes - 338 hyndis

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Submitted by: Retro - 2009-09-01

This is absolutely just impressive as hell. And the magma moat is genius. Question though, how far in advance did you plan? I always have difficulty giving my final products a classy, finished kind of look because I always start a fort for efficiency rather than style until I've got a fair number of immigrants/haulers.

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