Browse Comments - DF Map Archive

Browse map comments by...

Displaying results 46 to 60 of 288 (Page 4)

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | Next »

Sort by: Author, Date Submitted (Clear Search)
Map: Armok Invaders - 74 BaronW

View / Reply

Submitted by: Salmeuk - 2016-02-01

Add some PoI's so I can find things!

Map: Bannerheat - 108 Salmeuk

View / Reply

Submitted by: Salmeuk - 2016-02-01

read year 107, that's not a mechanic but my legendary Siege Engineer. Well, he was only legendary for about a week before deciding to haul one particularly important alunite boulder, and through a rather dwarvenly set of events found himself with a pair of broken legs at the bottom of a 4 z-level waterfall with no way out (the exit staircase you see was hastily designated but wasn't finished before he drowned).

Map: Bronzedomains - 150 RainAtDawn

View / Reply

Submitted by: Salmeuk - 2016-01-28

This map is getting interesting, what exactly are you carving out with those two huge pillars?

Map: Distinctgravel - 126 Tharis

View / Reply

Submitted by: Salmeuk - 2016-01-26

You're not the first, IIRC, but I can't find the maps I'm thinking of.

That bedroom design is intriguing, and way more fitting for story-making than cookie-cutter designation, but I couldn't see myself keeping it up for more than thirty dwarves.

Map: Distinctgravel - 125 Tharis

View / Reply

Submitted by: Salmeuk - 2016-01-25

Pod design makes it really easy to know what's going on with your dwarves, since everything is sort of segregated into little packets of production. Watching this one!

Map: Onoliton - Mountainhall - 255 Daniel

View / Reply

Submitted by: Salmeuk - 2016-01-13

woah this map is cool! what tileset are you using btw?

Map: Bronzedomains - 150 RainAtDawn

View / Reply

Submitted by: Salmeuk - 2016-01-13

You should add some PoI's

Map: Floorhomes of Simplicity - 557 ajr_

View / Reply

Submitted by: Salmeuk - 2015-12-29

wait holy hell that dwarven city is amazing! I want to recreate it, but with more open space around the individual houses. . . hold on BRB

View / Reply

Submitted by: Salmeuk - 2015-12-29

Frankly, I just imagine dwarfs like let corpses 'season' a little before getting down to stuffing them inside a casket. Something about "appreciating death and decay" or some such nonsense.

Map: Frostybolts - 44 cecel

View / Reply

Submitted by: Salmeuk - 2015-12-29

it's not DF without a stinking pile of rotting remains to greet visitors at the gates!

Map: Breathfountains - 41 RainAtDawn

View / Reply

Submitted by: Salmeuk - 2015-12-29

This is cool! you should add some PoI's for us non-graphics users.

Map: Mountainlabors - 252 Gremlin

View / Reply

Submitted by: Salmeuk - 2015-12-29

Nice fortress, thanks for adding PoI's. Will you update this one?

Map: Dyestaff - 256 SoulSkorpion

View / Reply

Submitted by: Salmeuk - 2015-12-29

nice fort, thanks for adding PoI's

"So you're telling me this 'danger room,' meant to speed up military training by 250%, actually has a casualty rate of over 50%?"

"Well, sir, if you do the math. . . "

[Message edited on 2015/12/29 at 06:29 by Salmeuk]

Map: Relicgrooves - 77 Tharis

View / Reply

Submitted by: Salmeuk - 2015-12-28

oh, nice bedrooms.

Map: Bastiongate - 281 TheFlame52

View / Reply

Submitted by: Last_Time - 2015-06-28

dat stripmine
dat hellwall

« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | Next »

Login: