Displaying results 31 to 45 of 58 (Page 3)
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Map: Razorlength - 1034 | Jong89 |
View / ReplySubmitted by: Retro - 2010-03-13I understand next to nothing about dwarven computers and fluid logic, but this looks impressive/scary as hell. Bravo! (cool tower too btw) |
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Map: Blackjack-Blackjack - 334 | Ambivalence |
View / ReplySubmitted by: Retro - 2010-03-07Very pretty design! Can't wait to see what it'll look like when finished. And I'm sure you can think of something to move that bin of artifacts :P |
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Map: Islandbridged - 49 | Malicus |
View / ReplySubmitted by: Retro - 2010-02-26That river is WICKED. Great site, especially since you got it aquifer-free (astoundingly indeed). Lots of Fun lurking in the water as well, I see. |
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Map: Diamondseizures - 266 | Retro |
View / ReplySubmitted by: Retro - 2010-02-23It... sort of works. Hooking up all the repeaters to all the different bridges and spike traps and whatnot was taking godsdamned forever, so I gave up on that. Currently the goblins run straight through the labyrinth, across the magma largely unassailed by the lazy marksdwarves, stand around while the eagles ignore them, run across the incomplete bridge/spike room, and then generally outrun the flooding room. The whole process takes like half an hour, so no, I won't be taking a video, but I tried it out a few times and it was kind of disappointing anyways. Needs way more micromanagement than I have time for to hook everything up. |
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Map: Kristlaylmin - 602 | Pathos |
View / ReplySubmitted by: Retro - 2010-02-22Heads-up on why your river/brook's not filling - it's filling from the west and draining from the east. With a regular-size brook it can keep itself full at the same rate it drains, but with a whole second offshoot to fill, I advise floodgates until it's filled up again. |
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Map: Ogredrimtar Emen (Swampcastle of Strength) - 206 | Lobber |
View / ReplySubmitted by: Retro - 2010-02-20( I feel obligated by guilt to post something substantial now >_>; ) |
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View / ReplySubmitted by: Retro - 2010-02-20"When I first came here, this was all swamp. Everyone said I was daft to build a castle on a swamp, but I built it all the same, just to show them. It sank into the swamp. So I built a second one. That sank into the swamp. So I built a third. That burned down, fell over, then sank into the swamp, but the fourth one stayed up! And that's what you're going to get, Urist." |
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Map: Blazebowls the Haze of Smoke - 308 | BodyGripper |
View / ReplySubmitted by: Retro - 2010-02-20RE: The fort name: groan. |
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Map: Angermanor - 141 | Urist |
View / ReplySubmitted by: Retro - 2010-02-18Wow! I'm glad you added some POIs; I looked at the map when you uploaded it earlier, but there's a lot I never would have seen otherwise. Tremendous fort! |
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Map: Bloodfist - 211 | Itnetlolor |
View / ReplySubmitted by: Retro - 2010-02-11In response to your 'The Only Exit' POI, I'd guess the imps just swam up onto that ramp to the left of the pipe and then got into the fort that way. It looks like you have a drawbridge lock in place, but the imps can climb out of the magma right onto the ramp. I'm guessing you have fortifications in the paths to under those magma buildings as well, but if you happen not to, that's the other likely candidate as you don't have all the exposed magma tiles under the magma buildings covered by the impassable tiles. |
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Map: Undergrotto - 93 | Retro |
View / ReplySubmitted by: Retro - 2010-02-10Sounds great, I'll drop you a line when the new version's out. I got an idea for a partner-based contest that I think would be pretty cool. |
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Map: Roarcastle - 205 | Tolaron |
View / ReplySubmitted by: Retro - 2010-02-07Nice. I like the room design on levels 10 and 11, especially the checkerboard bits. |
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Map: Mournful Streams - 308 | Orb370 |
View / ReplySubmitted by: Retro - 2010-02-03He's inquiring as to your fortress' unorthodox name, which I'm curious about as well. Any story there? |
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Map: Autumnalveils - 45 | Genuine |
View / ReplySubmitted by: Retro - 2010-02-02Whoa, nice stuff here. I'm always a fan of open-air caverns, and the style and design on this is very nice as well. |
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Map: Constructlock - 204 | gigabacon |
View / ReplySubmitted by: Retro - 2010-02-01I had a tough time finding your fort, so I added a default POI. Hope you don't mind. I like the approach ove the brook, although I should point out that if you raise those bridges the enemy will still be able to walk up to them and destroy them if they have a [BUILDINGDESTROYER] tag. |