Displaying results 31 to 45 of 55 (Page 3)
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Map: Roomcleansed - 38 | Zruku |
View / ReplySubmitted by: Quietust - 2009-10-09Looks nice so far. |
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Map: Bitepride - 151 | Konig |
View / ReplySubmitted by: Quietust - 2009-10-08Technically, there is a way to get to the "inner" chamber - just squeeze through the diagonal gap at the bottom right corner. |
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Map: First advanced - 6 | Genkaz92 |
View / ReplySubmitted by: Quietust - 2009-10-08Actually, the path is only 1 tile wide, since the fort's entrance is a single door sandwiched between 2 smoothed (or constructed) walls. |
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Map: Drilledhammers - 241 | silversoul4 |
View / ReplySubmitted by: Quietust - 2009-10-04Do any of the biomes in your embark location have sedimentary layers? If not, you're going to have to buy all of your bauxite from the Dwarven caravan (assuming they have any, of course). |
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Map: Gearedsaviors - 329 | mrb |
View / ReplySubmitted by: Quietust - 2009-10-03Do the actual wagons reach the depot, or just the donkeys, mules, and camels? |
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Map: Sparkgear 6 - The Doom of Friends - 303 | _nil_ |
View / ReplySubmitted by: Quietust - 2009-10-02Death road drainage should be an interesting task when using magma, what with magma not flowing off the edge of the map. If the magma tank above was smaller (or stopped 1 Z-level higher), it might've been feasible to put in some screw pumps to suck the magma out through the ceiling. |
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Map: Muckgrotto (DFM2) - 108 | Magua |
View / ReplySubmitted by: Quietust - 2009-10-02Regarding your duke consort, there's actually a rather convenient bug in 40d that you can use to circumvent export bans on goods that get placed in bins - if you manually select every item in the bin for trade but don't trade the bin itself, it won't count as a crime and nobody will get punished, presumably because it can't figure out who brought the individual items to the depot (as the entire bin was brought as a single unit). I've done this repeatedly in my own fortress to get rid of my duchess consort's precious amulets. |
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Map: Gearedsaviors - 329 | mrb |
View / ReplySubmitted by: Quietust - 2009-10-02How exactly do wagons manage to get onto your trade depot? A gap that small shouldn't allow them to get through... |
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Map: Wasprag - 59 | Quietust |
View / ReplySubmitted by: Quietust - 2009-09-28Absolutely - in fact, that's exactly why I built them. |
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Map: Sparklewheel - 212 | Demonic Spoon |
View / ReplySubmitted by: Quietust - 2009-09-24I guess, then, that I don't get the point of bloodline/succession games (and it's probably good that I don't participate in them, since I'd be pissed off if another participant deliberately destroyed most of the fortress)... |
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View / ReplySubmitted by: Quietust - 2009-09-22Looks like a bit of careless digging pierced the aquifer from underneath - cleaning that one up should be a lot of Fun, provided there's still anybody left alive... |
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Map: Wasprag - 46 | Quietust |
View / ReplySubmitted by: Quietust - 2009-09-15I'll build a pump tower extending all the way to the top of the map, then direct its output into a tube that goes down to ground level, through a short tunnel, and into an opening at the bottom of the pyramid. Pump pressure should allow it to fill all the way to the top. |
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Map: Complextheater - 210 | opSneakie |
View / ReplySubmitted by: Quietust - 2009-09-13Elves only whine about tree cutting once you get a Baron (if I recall), at which point they start sending a diplomat to place logging quotas (which, if you violate, will get them angry at you, potentially to the point of war). |
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Map: Complextheater - 208 | opSneakie |
View / ReplySubmitted by: Quietust - 2009-09-11I hope you've assigned war dogs to your woodcutters, considering they'll prefer to chop down the trees in the northwest corner of the map rather than the ones right by your entrance. |
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Map: Fellsalves - 57 | GauHelldragon |
View / ReplySubmitted by: Quietust - 2009-09-09That's a lot of gear assemblies. |