Browse Comments - DF Map Archive

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Map: Angermanor - 143 Urist

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Submitted by: Noble Digger - 2010-02-22

So...beautiful...

Map: Citybridge - 147 Sigma

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Submitted by: Noble Digger - 2010-02-09

Tis a quarry!

Map: Swimcastle - 306 Deozaan

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Submitted by: Noble Digger - 2010-02-09

Add some POIs that point at something else besides the graveyard, those were pretty boring :(

Map: Silverwaters - 65 Silfurdreki

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Submitted by: Noble Digger - 2010-01-14

I'm a huge fan of the suspended green glass fort, love your dam as well.

Map: Moonsyrups - 20 Noble Digger

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Submitted by: Noble Digger - 2010-01-14

You know, this fortress was intended to be my "final DF40 fortress blowout" before Toady finishes the next release... I chose this large embark thinking I'd dick around a bit but it ended up getting good FPS. I have an Intel Core 2 Duo with 2 gigs of ram and it runs smoothly at 35+, slowing into the low 20s when dumping is going on. I haven't started moving liquids at all, which is going to CHOKE it.

The fort is playable despite its size because most of that size isn't being used for anything. :D

Map: Craftpicks - 209 sirbobsalot

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Submitted by: Noble Digger - 2010-01-12

Beautiful wheel of death!

Map: Showerwalled - 304 Fizmat

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Submitted by: Noble Digger - 2010-01-11

Casting is hard stuff--keep at it, I want to see it in video form when you pour the magma!

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Submitted by: Noble Digger - 2010-01-11

Holy Scheiße!

Map: Galleywheel - 206 sirbobsalot

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Submitted by: Noble Digger - 2009-11-19

Hmmm, what I thought to be a smokestack was actually the cave river's descent. :P

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Submitted by: Noble Digger - 2009-11-19

Wow, I love your workshop complex, I may steal some of that. Also a big fan of the smokestacks, a design I've used in a couple forts before.

++ For hand pumping a volcano into your fortress.

Map: Rockhome the Great Fortress - 219 Shrike

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Submitted by: Noble Digger - 2009-11-19

Goddamn. I had a fort that I worked on to test out Stonesense (40d16 can't export images so it's just sitting on my HD) and the key idea was that I removed a huge cube of the map and left behind a tower with a pyramid on top of it. I'm curious what manner of strategies you use for deep excavation. Mine was all ramps from the top down and careful long-term planning.

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Submitted by: Noble Digger - 2009-11-19

Oh, and on a side note, this fortress kicks ass. I don't love the geometry decisions in all cases but, you've accomplished some engineering and mining feats here. Nice work.

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Submitted by: Noble Digger - 2009-11-19

Ahhh, try never to smooth farmable tiles if you can help it. I know in some situations, you can un-smooth a smoothed tile by building a wall on top of it and then removing the wall. It's also possible to wet floor tiles via bucket brigade if the room is accessible from above. Simply make a lot of buckets and designate a channeled tile above the farm plots as a Pit Pond and dwarves will conveyor belt buckets of water into the hole until you tell them to stop.

Map: Bustnut - 115 Noble Digger

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Submitted by: Noble Digger - 2009-09-08

Tis all in jest, I kid because I love. Furthermore, those are the actual names of those two dwarves ;)

Map: Ultragear - 309 Markavian

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Submitted by: Noble Digger - 2009-07-16

I'm really glad this place is still kickin'. I remember predicting its watery demise ages ago!

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