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Map: Catbane - 1055 Dorten

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Submitted by: Mechanoid - 2008-04-10

Deconstructing masterpeices does not result in a tantrum /bad thoughts.
*Destruction* of a masterpeice does.

Good looking appartments, too. The lean makes me lol. (which is also good)

Map: Deepclearings - 1074 Brown Moses

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Submitted by: Mechanoid - 2008-04-02

Glad to see your forges use the unpassable parts as a way to block the holes to the magma! Though, you really should put bars over top of the holes until you're ready to put a forge there.

Map: Hatchetdreamed - 1054 VengefulDonut

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Submitted by: Mechanoid - 2008-02-29

Tables and chairs that are shared induce bad thoughts in dwarves.
Fix them.

Also, circle fort is fort.
And circle.

Map: Riverwall - 1051 Inquisitor Saturn

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Submitted by: Mechanoid - 2008-02-12

Natural island is automatic win.

Map: Darkstone - 1057 Veryinky

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Submitted by: Mechanoid - 2008-01-07

Reminds me of those plywood and metal concrete molds that are raised upwards as the internal structure is built.

Awsome.

Map: Bronzegates - 1051 Matthew Moss

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Submitted by: Mechanoid - 2007-12-05

Actually, that's a brook, and the point at which the brook starts; if the map ever thaws, the water will flow out the right side of the map.

FYI, you can channel magma directly under the brook to unfreeze it and get drinking water. But considering the distance, you might not be able to.

Map: Father "Sackfat" - 1052 Turgid Bolk

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Submitted by: Mechanoid - 2007-11-14

Diagonal bedrooms? MADNESS!

But a FYI for the windows and lighting; currently, light only travels strait down. Basically, it's high noon all the time.
However, they do let your dwarves and adventurers see through them (where as constructed glass walls probably wouldn't) so your clerk might be able to spot bad guys from his office.

Map: Admamgoz "Sundragons" - 1063 Genuine

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Submitted by: Mechanoid - 2007-11-10

F ace. Seriously.

The fact that you can use the water on so many levels, thus conserving it, is brilliant.

Map: Thatthilducim - 1052 Sappho

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Submitted by: Mechanoid - 2007-07-23

Be sure to remove 3 of those chairs from that one table, and give them their own. That way, dwarves dont get unhappy thoughts about sharing table space. Also, the workshops on the right side will annoy the dwarves when they're asleep, as they generate noise. Better to remove and replace them with stockpiles. Finally, the workshop corridor isn't wide enough; there will be serious traffic jams.


However, it's a very good minifort setup, and the hallway that's there will be impossible for goblins to get through if you build a ballista at the end... [evil laughter]

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