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Map: 256 - 256 SA

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Submitted by: Salmeuk - 2016-09-23

impressive dungeon. I would not look forward to spending my sentence there.

Map: Project Superbowl II - Part 1 - 615 Shurikane

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Submitted by: Salmeuk - 2016-09-20

Yeah, this is pretty cool. That whippit is the stuff of nightmares. .

Map: BlowingSpears the Infamous Fortress - 1063 Christes

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Submitted by: Tharis - 2016-09-19

That lake is procedurally-generated?

Map: Clinchedtree the Awe-inspiring God-forsaken lobster of immortali - 1064 Johuotar

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Submitted by: Tharis - 2016-09-19

I like this one, for some reason.

Map: Warblisters - 105 Salmeuk

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Submitted by: Tharis - 2016-09-19

I do like the bend of the river in this one, very nice. A shame if the site gets too boring to play.

Map: Project Superbowl II - Part 1 - 615 Shurikane

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Submitted by: Fleeting Frames - 2016-09-18

Looking at the world's biggest rain collector, it is easy to be overwhelmed indeed.

So for now, I'll ask: Where did you store the lakes while smoothing their beds?

Map: Sneaktunnels - 252 Salmeuk

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Submitted by: Salmeuk - 2016-09-16

You bet, Tharis. Read it here:

http://www.bay12forums.com/smf/index.php?topic=160133.0

Map: BlowingSpears the Infamous Fortress - 1063 Christes

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Submitted by: Salmeuk - 2016-09-16

I love those old-style lakes!

Map: Deathgame-Deathgame - 503 Fleeting Frames

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Submitted by: Fleeting Frames - 2016-09-11

Yeah. Completed in summer (slow architects), it yields somewhere around 1k exp per day per dwarf (being very consistent). It takes longer to max out all five (Agility, Endurance, Toughness, Spatial Sense, Kinesthetic Sense), though. Many dwarfves have 4400-4900 caps.

Additional time is incurred to get all the military to station inside 1 room (sleep/eat/pray/etc.). There's also some fiddling with minecarts when they won't move to pick few of them up; this is generally solved by mass-forbidding them, letting them give a job cancellation, then reclaiming.

This implementation is decent for stat training citizens of preexisting fortress. It's technically child, sleeping citizen and pet-safe, but multiple people in one box gives only ~15% exp and 0,5% in armor user/something else iirc. In a new fortress, might want to make it the only way in instead though.

Map: Silverytested - 253 Aran Cox

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Submitted by: Tharis - 2016-09-10

I like your shapes.

Map: Logo - Muckgrotto - 108 Logo

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Submitted by: Fleeting Frames - 2016-09-08

*gestures at the bridges in grotto*

I must say, I absolutely love the aesthetics of mid-air catwalks, even if their efficiency is worse the grander they are (especially if I make them most catwalky and 1-tile wide - though with staircases, can be several z tall path). Whenever I get a proper excuse, I build one :v

Map: Deathgame-Deathgame - 503 Fleeting Frames

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Submitted by: Salmeuk - 2016-09-05

That dodge training is completely new to me, awesome

though it is too bad about the venom

Map: Snarledglazed - 141 Tharis

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Submitted by: Salmeuk - 2016-09-03

are you seriously telling me almost all your visitors have decided to congregate inside a fouled, bloodied pond?

that was unexpected. . lol

also I've never considered locating a ballista tower outside the gates and shooting backwards. I might steal that design.

[Message edited on 2016/09/03 at 11:40 by Salmeuk]

Map: Daggerabbey - 102 Salmeuk

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Submitted by: Tharis - 2016-09-03

Looking again...nice irregularity.

Too much Bit Coal? Lucky dog!

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Submitted by: Tharis - 2016-09-03

Isn't it fun when that happens?

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