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Map: Metalhomes - 55 ajr_

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Submitted by: Salmeuk - 2014-04-28

I like your bridge design, but doesn't the ramp-ed hole right behind it give invaders a straight shot into your fortress?

Assuming they weren't discovered first.

Map: Swordsmokes - 129 Salmeuk

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Submitted by: Salmeuk - 2014-04-28

I updated the default POI to the location of the issue, which wasn't quite a breach. In a convoluted way it was closer to blackmail.

Map: Heartmine - 901 itg_

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Submitted by: itg_ - 2014-04-28

About a year, on an off. I haven't put nearly as much work into it since the beginning of this year, since I've been waiting for the new release.

Map: WorshippedGod The Holy Loyal Beloved-Abbey of Monks - 208 Reusable-Box

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Submitted by: ajr_ - 2014-04-27

Exciting. What material is the bridge?

[Message edited on 2014/04/27 at 05:24 by ajr_]

Map: World-Snunosmlo - 132 willkydd

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Submitted by: ajr_ - 2014-04-27

Worthy of an ocean!
So you're using an aquifer to provide water.

[Message edited on 2014/04/27 at 12:33 by ajr_]

Map: Swordsmokes - 129 Salmeuk

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Submitted by: Tharis - 2014-04-26

Not bad. I like the blue X in the smelter room. I do wonder what this "unforeseeable" security breach was.

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Submitted by: ajr_ - 2014-04-26

Oh but you don't have caverns?

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Submitted by: ajr_ - 2014-04-26

If you survived your tantrum spiral maybe you could take the risk of breaching to cavern layers? You could get some nice soft fungus beds.

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Submitted by: ajr_ - 2014-04-26

Nice tileset. You know how to make it cool.

Map: Silverdestined - 11 Tharis

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Submitted by: Tharis - 2014-04-26

Thanks! I'm flattered. It's still building out a bit. I'll post another update before too long.

Map: Valleyblock - 55 ajr_

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Submitted by: Salmeuk - 2014-04-25

oh I like how you set up your masonry, with the wide rooms and open-faced pits.

Map: Heartmine - 876 itg_

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Submitted by: Salmeuk - 2014-04-25

One of the better fortresses in recent memory! Awesome work - how long IRL have you been churning out this beast?

Map: Silverdestined - 11 Tharis

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Submitted by: Salmeuk - 2014-04-25

ha, I like the tunnel that the invaders get to crawl around. It seems fitting to force em to crawl around huge cliffs and tight spaces, just to be chopped in two with an axe trap.

Keep using the environment as inspiration for your fortress structure - not only is it aesthetically pleasing but highly efficient, too! You're much better at it than most people.

Map: Highcleft - 206 newtonsbit

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Submitted by: Tharis - 2014-04-24

I like your layout. Nice and neat.

How many maps did you have to go through to get running water and a volcano on the same embark?

Map: Highcleft - 203 newtonsbit

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Submitted by: ajr_ - 2014-04-24

A neat, logical fortress plan

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