Displaying results 16 to 28 of 13 (Page 2)
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Map: The Gates of Hell - 103 | timmeh |
View / ReplySubmitted by: _nil_ - 2009-08-23I've always wanted to do more 45 degree stuff but I've never gotten right... this is pretty sweet tho. you should really get a tileset with smooth corners, like this one |
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Map: Sparkgear 4 - 207 | _nil_ |
View / ReplySubmitted by: _nil_ - 2009-08-06One of the earlier players was going to build a big temple in there, but I guess he was interrupted by orcs or a tandrum spiral or something and lost the fort. One or two reclaims later and its just another entry in Sparkgear's long tradition of "half-built and/or looted vanity projects that dwarves never use and other players just build around." |
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Map: Gatecolumn - 206 | Obsidian |
View / ReplySubmitted by: _nil_ - 2009-04-06Dwarves can fall down up/down stairs, but it doesn't really happen outside of combat and sparring. |
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Map: Strengthcrown - 210 | Jerkwhistle |
Map: Shadowfang - 180 | Warlock |
View / ReplySubmitted by: _nil_ - 2009-03-17nice utilization of the natural terrain on that entrance... I foresee some "Engraved on the wall is a picture of a goblin. The goblin is falling." in your future.. |
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Map: Walledwar - 221 | cephalo |
View / ReplySubmitted by: _nil_ - 2009-03-05Where does that river drain to? Do you have a chasm hidden somewhere down there? |
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Map: Metalgate - 118 | Sinergistic |
View / ReplySubmitted by: _nil_ - 2009-02-25Loving that bridge; I'm tentatively planing to copy your support style for the entrance ramp on my current fort. The designs for the lower levels are also pretty amazing... |
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Map: Fenceskull - 315 | _nil_ |
View / ReplySubmitted by: _nil_ - 2009-02-25I actually haven't gotten an invasion (due to the bug, mostly) since the entrance ramp was fully closed off. Before that I was having some trouble with ranged enemies sniping my staircases. Otherwise, though, it works great; I have huge piles of gear on a number of those bridges, ready to be dropped. |
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Map: Fenceskull - 310 | _nil_ |
View / ReplySubmitted by: _nil_ - 2009-02-10That will be my entrance road, designed to both efficiently kill invaders and to use gravity to bring their gear to the trade depot's doorstep. |
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Map: Frozenstone - 1066 | nil |
View / ReplySubmitted by: _nil_ - 2008-10-27I've actually worked on Frozenstone for three different periods. The second of those started when I found out about partial print, the third when I bought a new computer. Shutting down the river also made a large improvement. |
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Map: Highdark - 1058 | Fox-Of-Doom |
View / ReplySubmitted by: _nil_ - 2008-06-10So is that a magma moat you're making, or just water? And is that obsidian? Either way, that castle will be epic when you're done. |
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Map: Frozenstone - 1058 | nil |
View / ReplySubmitted by: _nil_ - 2008-06-10Thanks! Figured that was probably the problem with the farm. Too bad I didn't know, I could have just collapsed some soil onto it.. too late now. Whatever, though; not like I'm short on food. |
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View / ReplySubmitted by: _nil_ - 2008-06-09Right now I've got the fortress looking pretty much the way I want it; I'm mostly training my military. When I get a marksdwarves up to legendary, I plan to dig down to the adamantium (I assume there's some down there because I have a dungeon master and have for a while) and/or figure out how to mod in larger and more frequent seiges--I wanna see exactly how many goblins it would take to overwhelm a fully stocked and prepared Frozenstone. |
Statue Garden (Old Doomforests)
Mate888 made this as one of his final tasks. However, even after it was unearthed, nobody visits it. Is it haunted? Is it cursed? Or could it simply be that it's so out of the way no one even bothers to look at the statues not hung over a pit of magma? OOOoOOoooOOOooooh! *spooky noises* - SkaiaMechanic