Displaying results 16 to 30 of 101 (Page 2)
« Prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | Next »
Sort by: Author, Date Submitted (Clear Search) | |
---|---|
Map: Copperblazes - 1070 | Veryinky |
View / ReplySubmitted by: Noble Digger - 2010-07-03Pff, could have been bigger. Just sayin'. |
|
Map: Tradespike - 1057 | SoKette |
View / ReplySubmitted by: Noble Digger - 2010-07-02I hope you'll keep working on this. I really like the number of z-levels that the river delta gives you to work with which are easily fortified. But I tend to agree, Peasants are the best kind of dwarf you can get! You know why? With a single "Cut gems" job, you have just turned him bright green and changed his title to Jeweler. When he gets a fey mood, he will make an amazing gem-based artifact. |
|
Map: Gorgecage - 1057 | TroZ |
View / ReplySubmitted by: Noble Digger - 2010-07-02Whether it's a spiral or more of a lazy, sailing half-arc to impact, tantruming dwarves will crumble your fort. :) However, if you can just survive the invaders long enough to make sure food, refuse, and drink services remain intact, and keep 2 or 3 loner dwarves who aren't affected by death busy, you might get immigrants... And I'd go ahead and make them all soldiers :D If the dining room and food are nice enough, and they have a proper barracks, you might stand a chance next time a siege comes. |
|
Map: Beandagger - 429 | Noble Digger |
View / ReplySubmitted by: Noble Digger - 2010-07-02'To each his own' is my creed, |
|
Map: Skyscrapes the Tower-Fortress - 1062 | Sizik |
View / ReplySubmitted by: Noble Digger - 2010-06-30It menaces with spikes of carpal tunnel and drudgery! |
|
Map: Beandagger - 425 | Noble Digger |
View / ReplySubmitted by: Noble Digger - 2010-06-30Some of the grates were scaffolding for things that needed to have their floors mined out so they could collapse. Some are in place just in case water gets in there--which is never likely to happen, but I enjoy building that sort of thing for the eventuality, especially if it adds something else to the fort at the same time. Some are there to trick forgotten beasts into going a certain way--they can't cross over grates because they try to destroy them instead. |
|
Map: Tradespike - 1057 | SoKette |
View / ReplySubmitted by: Noble Digger - 2010-06-27Ha, great, Beandagger lives on. I guess I'll go work on it & upload a recent save. :) You ought to check out Metalskull, I did a lot of interesting vertical stuff there. |
|
Map: Murderhowls - 1058 | Mike Prosser |
View / ReplySubmitted by: Noble Digger - 2010-06-27Hahah, thanks for the story. This place was definitely !!METAL!! |
|
Map: Hamlet Asobbakust, "Boardurge" - 1057 | LupusNoctis |
View / ReplySubmitted by: Noble Digger - 2010-06-27Ooh. I don't much care for this tile set, but it makes the underground look pretty cool. I like the giant X-ploratory mine. :) |
|
Map: Tradespike - 1056 | SoKette |
View / ReplySubmitted by: Noble Digger - 2010-06-26I love that manner of spiral staircase! Ramps are often underused. |
|
Map: Frozenhalls - 118 | Retro |
View / ReplySubmitted by: Noble Digger - 2010-06-26Holy cow, I can't imagine the shrinkage you'd experience if you tried to swim in that pond! :OOO |
|
Map: Scholarbridged - Vault Fortress - 4 | RavingManiac |
View / ReplySubmitted by: Noble Digger - 2010-06-24At what age do they become adults, and how do you plan to prevent inbreeding? |
|
Map: Cryptsnarled-Scramble - 1052 | timmeh |
View / ReplySubmitted by: Noble Digger - 2010-06-10I love your fort entrance. Very small and innocuous. Time to get ambitious with digging deeper IMO, since you seem to have a functional industrial area now that can feed, furnish, and protect the fortress. |
|
Map: Rubbedtrade - 1056 | Graebeard |
View / ReplySubmitted by: Noble Digger - 2010-06-02Very nice, man! I love rounded things and especially towers. Now bonus points by making your tower taller via digging an 8-tile circular moat around it going down as deep as you dare to make it. Caverns? To seal those off, construct walls for your cylindrical geo-front. DO EET |
|
Map: Toadgift - 306 | Hollywars |
View / ReplySubmitted by: Noble Digger - 2010-03-14Keep the mountain goats out... They like to kick over statues :( |
Grand Entrance and Training Area
The odd structure to the north will be my new entrance once I've got my fortress built up to start moving into. It is going to be a 3 story tall structure. the lower building is going to be my training zone, where my new barracks and my gym will be. - squirrelwizard