Browse Comments - DF Map Archive

Browse map comments by...

Displaying results 16 to 30 of 32 (Page 2)

« Prev | 1 | 2 | 3 | Next »

Sort by: Author, Date Submitted (Clear Search)
Map: Firegear - 1051 Markavian

View / Reply

Submitted by: Jackard - 2008-01-16

Bedroom layout is stylish.

Map: Zeberigam, "Smouldergorge" - 1053 Jackard

View / Reply

Submitted by: Jackard - 2008-01-13

Yeah the direct linking is what I've been doing to compensate. Sorry to hear about the Flash, eh?

Map: Zeberigam, "Smouldergorge" - 1053 Jackard

View / Reply

Submitted by: Jackard - 2008-01-11

No, the year two bridge is too low. Needs at least four empty z-levels between it and the ground.

PS. What is up with images not displaying in the new PoIs?

View / Reply

Submitted by: Jackard - 2008-01-11

There are a few things that might disqualify (!) the project from year two, check the challenge thread for more.

[Message edited on 2008/01/11 at 09:39 by Jackard]

Map: Laborgold - 1051 Draco18s

View / Reply

Submitted by: Jackard - 2008-01-09

I thought the adamantine behavior was common knowledge by now, figured it out from reveal.exe a while back.

[Message edited on 2008/01/09 at 01:38 by Jackard]

Map: Seachamber - 1069 Neoncat

View / Reply

Submitted by: Jackard - 2008-01-08

Nice to see someone actually use the refuse chambers idea.

Map: Zeberigam, "Smouldergorge" - 1051 Jackard

View / Reply

Submitted by: Jackard - 2008-01-08

no soda i would like to drink o_o

Map: Kerastesh "Eyecudgel" - 1051 Fudge Dragon

View / Reply

Submitted by: Jackard - 2007-12-30

murky pools will not refill without using a utility

Map: Ikudadil, "Reignwall" - 1063 Jackard

View / Reply

Submitted by: Jackard - 2007-12-29

http://www.dwarffortresswiki.net/index.php/User:Jackard#Red_Jack

Thanks for the DFMC tip.

Map: Clockwork - 1051 Corbine

View / Reply

Submitted by: Jackard - 2007-12-19

If you set "Only Farmers Harvest" under your Orders menu, the woodworker will get back to work on wood.

Map: Towerlucid - 1051 Sankis

View / Reply

Submitted by: Jackard - 2007-12-10

Since there are waves I'm guessing it's actual coastline.

Map: Limulur "Goldenhearths" - 1058 Genuine

View / Reply

Submitted by: Jackard - 2007-12-09

Very impressive, although the unremoved floors throw the image off a bit.

Map: Lancedsavage - 1051 Magnnus

View / Reply

Submitted by: Jackard - 2007-11-22

Miners will not dig while on top of an upward ramp.

Only the lower section is actually considered the ramp, the upper is just an empty space.

[Message edited on 2007/11/22 at 08:09 by Jackard]

Map: Steelcactus - 1052 Chariot

View / Reply

Submitted by: Jackard - 2007-11-18

This is kinda neat, actually. A crossroads of sorts.

Map: Thunderdeep - 1054 Yak_Fighter

View / Reply

Submitted by: Jackard - 2007-11-09

I'd like to note that if you're going for the Dwarrowdelf look, the columns should be much thicker.

« Prev | 1 | 2 | 3 | Next »

Login: