Displaying results 16 to 30 of 32 (Page 2)
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Map: Firegear - 1051 | Markavian |
Map: Zeberigam, "Smouldergorge" - 1053 | Jackard |
View / ReplySubmitted by: Jackard - 2008-01-13Yeah the direct linking is what I've been doing to compensate. Sorry to hear about the Flash, eh? |
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Map: Zeberigam, "Smouldergorge" - 1053 | Jackard |
View / ReplySubmitted by: Jackard - 2008-01-11No, the year two bridge is too low. Needs at least four empty z-levels between it and the ground. |
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View / ReplySubmitted by: Jackard - 2008-01-11There are a few things that might disqualify (!) the project from year two, check the challenge thread for more. |
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Map: Laborgold - 1051 | Draco18s |
View / ReplySubmitted by: Jackard - 2008-01-09I thought the adamantine behavior was common knowledge by now, figured it out from reveal.exe a while back. |
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Map: Seachamber - 1069 | Neoncat |
View / ReplySubmitted by: Jackard - 2008-01-08Nice to see someone actually use the refuse chambers idea. |
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Map: Zeberigam, "Smouldergorge" - 1051 | Jackard |
Map: Kerastesh "Eyecudgel" - 1051 | Fudge Dragon |
Map: Ikudadil, "Reignwall" - 1063 | Jackard |
View / ReplySubmitted by: Jackard - 2007-12-29http://www.dwarffortresswiki.net/index.php/User:Jackard#Red_Jack |
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Map: Clockwork - 1051 | Corbine |
View / ReplySubmitted by: Jackard - 2007-12-19If you set "Only Farmers Harvest" under your Orders menu, the woodworker will get back to work on wood. |
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Map: Towerlucid - 1051 | Sankis |
View / ReplySubmitted by: Jackard - 2007-12-10Since there are waves I'm guessing it's actual coastline. |
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Map: Limulur "Goldenhearths" - 1058 | Genuine |
View / ReplySubmitted by: Jackard - 2007-12-09Very impressive, although the unremoved floors throw the image off a bit. |
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Map: Lancedsavage - 1051 | Magnnus |
View / ReplySubmitted by: Jackard - 2007-11-22Miners will not dig while on top of an upward ramp. |
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Map: Steelcactus - 1052 | Chariot |
View / ReplySubmitted by: Jackard - 2007-11-18This is kinda neat, actually. A crossroads of sorts. |
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Map: Thunderdeep - 1054 | Yak_Fighter |
View / ReplySubmitted by: Jackard - 2007-11-09I'd like to note that if you're going for the Dwarrowdelf look, the columns should be much thicker. |
6. Trapped! It Cannot Get Out (so long as it doesn't turn
Nelara was trapped here for the moment, between the bridge and the door, but unfortunately not on the side with the hundred or so menacing steel spikes. Cautiously, the dwarfs reopened the central stair, dismantled the trade depot and walled off the door. Nelara didn't notice.
At this point a horde of migrants turned up. They had no choice but to dig their way into the fortress, starting a new entrance to the left of the existing one. By great good fortune, the savage beasts and goblin ambushers didn't trouble them, and they were able to survive by butchering gibbons that had been left to starve in their cages when goblins had massacred the elven traders who brought them. Possibly they survived on the barrels of Sunshine which also lay by the skeletons of the pack-donkeys. One of the migrants went a little crazy and managed to forge himself a majestic copper throne, using a forge and various materials scavenged from the corpses of trading parties that little the map. To celebrate, the throne was installed in the little scrape where the dwarves waited as they tunnelled down below.
Eventually the new migrants made it to the fortress, crossing over a newly dug out chasm by means of a single, slender bridge. The plan now was to lure Nelara back to the chasm and onto that bridge, then let it plunge into the not-quite-immeasurable chasm and splatter into a thousand glass fragments.
Digging the chasm claimed some lives, and the dwarfs were worried to discover they'd broken into another, lower level of caves. These ones seemed mercifully empty, though.
Preparations were in hand. A gibbon was chained up in front of the bridge to lure Nelara out, the spikes were set in motion just in case they'd do some good, and the bridge was lowered. The beast surged forward, eviscerated the gibbon and kept coming, smashing doors out of its way. -
Ambivalence