Displaying results 271 to 280 of 10 (Page 19)
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Map: Bronzegates - 1051 | Matthew Moss |
View / ReplySubmitted by: Mechanoid - 2007-12-05Actually, that's a brook, and the point at which the brook starts; if the map ever thaws, the water will flow out the right side of the map. |
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Map: Father "Sackfat" - 1052 | Turgid Bolk |
View / ReplySubmitted by: Mechanoid - 2007-11-14Diagonal bedrooms? MADNESS! |
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Map: Papersmith - 1054 | Tourettedog |
Map: Admamgoz "Sundragons" - 1063 | Genuine |
View / ReplySubmitted by: Mechanoid - 2007-11-10F ace. Seriously. |
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Map: Daubsling - 1056 | GameHat |
View / ReplySubmitted by: GameHat - 2007-10-15Yes, I am familiar with mud.exe. |
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Map: Workpaddled - 1055 | Mead |
View / ReplySubmitted by: Mead - 2007-10-03Yeah, still waiting on the trees. The barracks is the only place where I have beds right now, since anyone can use them, instead of personal rooms. And yeah, pretty much any time a dwarf had downtime I had them smoothing things. |
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Map: Knotshot - 1085 | Bagpuss |
View / ReplySubmitted by: GameHat - 2007-07-27I really like that you split your main path into the mountain in two, giving two major traffic routes with farming, food storage and dining in the middle for access from both sides. |
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Map: HachetGlazed - 1061 | GameHat |
Map: Thatthilducim - 1052 | Sappho |
View / ReplySubmitted by: Mechanoid - 2007-07-23Be sure to remove 3 of those chairs from that one table, and give them their own. That way, dwarves dont get unhappy thoughts about sharing table space. Also, the workshops on the right side will annoy the dwarves when they're asleep, as they generate noise. Better to remove and replace them with stockpiles. Finally, the workshop corridor isn't wide enough; there will be serious traffic jams. |
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Map: Netgloves - 1077 | Markavian |
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