Displaying results 226 to 240 of 288 (Page 16)
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Map: Reinhammers - 250 | Lord Dullard |
View / ReplySubmitted by: stummelist - 2008-08-28wtf? great fortress design... also liked the dining pods most. |
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Map: Buriedevils - 248 | Ambivalence |
View / ReplySubmitted by: metasynthetic - 2008-08-16The conventional wisdom is that towercaps come from a) a native underground water source + b) muddied underground tiles. Looking at your map it looks like it may be more complicated than that. Maybe something like 'any eligible ground, be it natural underground soil or a muddied tile'. The spots where you have nothing growing aren't necessarily ungrowable, tower caps can grow in pretty spotty sometimes, and maybe they just haven't started in those spots yet. |
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Map: Buriedevils - 241 | Ambivalence |
View / ReplySubmitted by: metasynthetic - 2008-08-12Oh wow, I didn't know they could spawn that tiny. I think you'll be fine, godspeed (you filthy commie). |
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Map: Bearshoot - 212 | Trowa |
Map: Buriedevils - 241 | Ambivalence |
View / ReplySubmitted by: metasynthetic - 2008-08-12Do you have an underground river or pool somewhere I missed? Tower caps only grow underground if you have discovered a native underground water source already. |
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Map: Abbeytunneled - 1072 | Charrat |
View / ReplySubmitted by: metasynthetic - 2008-08-11Someday, when I have an hour in which I want to think about Dwarf Fortress but not actually play it, I will attempt to really understand this fortress. I especially like how you hollowed around the magma pipe, that's some truly epic dwarven engineering. |
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Map: Buriedevils - 237 | Ambivalence |
View / ReplySubmitted by: metasynthetic - 2008-08-11Yeah, nasties in the sewers suck. Like Aristoi said, I always use fortifications absolutely everywhere fluid channels expose the core of my fortress. Magma and fire men can still get through though. |
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Map: Acearrow - 314 | Unbeltedsundew |
View / ReplySubmitted by: metasynthetic - 2008-08-11I like the wagon landing monument idea. The Pilgrims landed on Plymouth Rock. The Claspstrokes of Gilding would probably just land on the Pudding of Cloisters or something though. |
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Map: Steelmaster - 133 | metasynthetic |
View / ReplySubmitted by: metasynthetic - 2008-08-11"Palacemountain". Relatively sensible, actually. |
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Map: Steelgripped - 215 | Overlord Gamma |
Map: Bridge - 1056 | Aardvark |
Map: Paperscrapes - 207 | Mechanoid |
View / ReplySubmitted by: Mechanoid - 2008-07-23ATTN: This map has suffered from "Newer, more awsome version" itis. |
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View / ReplySubmitted by: Mechanoid - 2008-07-23Oh, did i mention this map has ROCK CRYSTALS? |
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View / ReplySubmitted by: Mechanoid - 2008-07-23The init setting for the 'chasm' (distance to floor >1 z-level) graphic was changed to [CHASM:178:0:1:0] which is basically just a copy of the sky graphic, and a change in color. Just wait when i post the next one, which will have windows and a completed industry area; it'll look really awsome. |
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Map: Skyseal-1056 - 1057 | Stormlock |
View / ReplySubmitted by: Mechanoid - 2008-07-12Leave a few of the adamatine ores in place, if you can. |
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This is the mason that was trapped behind a wall. They were found and removed before they starved, luckily. - tanonx