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Map: Reinhammers - 250 Lord Dullard

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Submitted by: stummelist - 2008-08-28

wtf? great fortress design... also liked the dining pods most.

Map: Buriedevils - 248 Ambivalence

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Submitted by: metasynthetic - 2008-08-16

The conventional wisdom is that towercaps come from a) a native underground water source + b) muddied underground tiles. Looking at your map it looks like it may be more complicated than that. Maybe something like 'any eligible ground, be it natural underground soil or a muddied tile'. The spots where you have nothing growing aren't necessarily ungrowable, tower caps can grow in pretty spotty sometimes, and maybe they just haven't started in those spots yet.

At any rate, flood and empty those chambers and you will definitely see more.

Map: Buriedevils - 241 Ambivalence

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Submitted by: metasynthetic - 2008-08-12

Oh wow, I didn't know they could spawn that tiny. I think you'll be fine, godspeed (you filthy commie).

Map: Bearshoot - 212 Trowa

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Submitted by: metasynthetic - 2008-08-12

It is... it is... I can't say it :I

Map: Buriedevils - 241 Ambivalence

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Submitted by: metasynthetic - 2008-08-12

Do you have an underground river or pool somewhere I missed? Tower caps only grow underground if you have discovered a native underground water source already.

Map: Abbeytunneled - 1072 Charrat

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Submitted by: metasynthetic - 2008-08-11

Someday, when I have an hour in which I want to think about Dwarf Fortress but not actually play it, I will attempt to really understand this fortress. I especially like how you hollowed around the magma pipe, that's some truly epic dwarven engineering.

Map: Buriedevils - 237 Ambivalence

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Submitted by: metasynthetic - 2008-08-11

Yeah, nasties in the sewers suck. Like Aristoi said, I always use fortifications absolutely everywhere fluid channels expose the core of my fortress. Magma and fire men can still get through though.

Map: Acearrow - 314 Unbeltedsundew

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Submitted by: metasynthetic - 2008-08-11

I like the wagon landing monument idea. The Pilgrims landed on Plymouth Rock. The Claspstrokes of Gilding would probably just land on the Pudding of Cloisters or something though.

Map: Steelmaster - 133 metasynthetic

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Submitted by: metasynthetic - 2008-08-11

"Palacemountain". Relatively sensible, actually.

Map: Steelgripped - 215 Overlord Gamma

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Submitted by: metasynthetic - 2008-08-08

What do merciless killer robots farm?

Map: Bridge - 1056 Aardvark

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Submitted by: James - 2008-07-30

Build a roof over those fortifications.

Map: Paperscrapes - 207 Mechanoid

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Submitted by: Mechanoid - 2008-07-23

ATTN: This map has suffered from "Newer, more awsome version" itis.
As well, revealing the map showed that there were only some 200 units of ore, divided between, platinum, nickel, tin, zinc, and bismuth.
Absolutely NO military metals, at all.

/FFFFFFFFFFFFRAGE/

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Submitted by: Mechanoid - 2008-07-23

Oh, did i mention this map has ROCK CRYSTALS?
Because, uh, THIS MAP HAS ROCK CYRSTALS!!! :D

LOTS AND LOTS OF ROCK CRYSTALS!

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Submitted by: Mechanoid - 2008-07-23

The init setting for the 'chasm' (distance to floor >1 z-level) graphic was changed to [CHASM:178:0:1:0] which is basically just a copy of the sky graphic, and a change in color. Just wait when i post the next one, which will have windows and a completed industry area; it'll look really awsome.

Oh, and the tower to the right of the entrance will likely be removed, and replaced with smaller, more circular towers. Probably filled with a self-contained water supply for misting guests... And enhance the lackluster defense. (Oh wow, an entrance that goes right into the main hallway! GENIOUS!!! //sarcasm)

Map: Skyseal-1056 - 1057 Stormlock

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Submitted by: Mechanoid - 2008-07-12

Leave a few of the adamatine ores in place, if you can.
That way when a retarded noble demands non-specific adamantine (ie; "make adamantine items") you can simply mine the ore, and complete the demand.

Also, lol @ demon frogs getting pwned with lava. GG.

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