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Map: Whipclutch - 306 Phlamethrower

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Submitted by: Phlamethrower - 2008-11-02

Bah!

Oh well, good job I'm not looking around the edge of the map anymore :)

Map: Whipclutch - 304 Phlamethrower

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Submitted by: Phlamethrower - 2008-10-29

Yeah, I think the pool isn't in the original area that the site finder found for me (I searched for the features I wanted, then made the map a bit bigger to encompass some more interesting terrain). So there should be a magma pipe hidden around somewhere.

As to finding the river, none of the bones or corpses from the dead animals ever showed up in the stocks screen, so I haven't been able to find it that way. It looks like all the named creatures are in the bottomless pit, so it may simply be that all the corpses have fallen into the pit and been destroyed.

In any case I should soon have the main mine shaft sorted out, so I'll be able to start doing some exploratory mining to look for the missing features.

However... I have just used the stocks screen to locate a load of hidden cave spider webs. Guess I'll be starting off by sending my miners in that direction.

[Message edited on 2008/10/29 at 07:09 by Phlamethrower]

Map: Blockaderhyming - 214 Phlamethrower

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Submitted by: Phlamethrower - 2008-10-26

I'm not really sure what to do with the old fort. I could flood it, but it could be a lot of hassle to do it without also flooding all the mines.

I think it could be more fun to trigger a cave-in and leave a giant crater in its place.

Map: Blockaderhyming - 213 Phlamethrower

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Submitted by: Phlamethrower - 2008-10-21

Well, there's no point having a fancy underwater city if you can't show it off to the visitors :)

I've got some bad news about the crack of despair - it looks like I have reached the limit of how far I can fill it with obsidian. I waited for the surface water to evapourate and then channelled down through to the ocean. But as soon as the first drop of magma hit the water the water level jumped up a whole floor, flooding the level above and stopping the magma from reaching the level I was trying to fill.

I suppose there are other ways around this problem (Use floor hatches/caveins to drop a whole load of magma in one go? Use pumps and raw power to drain the crack?) but I don't think I have the patience anymore to try using any of them. It won't result in the layout I wanted for the city, but the righthand block of obsidian is large enough to be used for housing, and the way it cuts into the sloping ocean floor means that it can be connected up to the rest of the city without resorting to digging 'underground'.

Map: Blockaderhyming - 211 Phlamethrower

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Submitted by: Phlamethrower - 2008-10-19

Nope - the crack is only about 25 tiles away from the edge of the map. If it was there because it was the boundary of a region map tile then there should be at least one crack running horizontally through the foundations.

Map: Citadel - 346 Ambivalence

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Submitted by: Salmeuk - 2008-10-12

This map has spawned 2 favorite poi's for me.

Simply awesome, you have to update to tell us about the HFS.

Map: Axeaura of Angels - 212 Rhenaya

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Submitted by: Salmeuk - 2008-10-12

Awesome name.

Map: Blockaderhyming - 205 Phlamethrower

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Submitted by: Phlamethrower - 2008-10-10

Yeah, because the magma is coming from just one source it creates a single tile column directly under the source and then a disc on the water surface.

With regards to sinking the obsidian for the city, I'm currently building a water tower to allow me to create blocks of obsidian which are multiple layers thick. This should help reduce the time/effort needed (assuming the magma reservoir fills properly)

Also before realising the correct way of doing things, I managed to drown my mayor while trying to test an obviously flawed way of sinking the obsidian :(

Map: Blockaderhyming - 203 Phlamethrower

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Submitted by: Phlamethrower - 2008-10-09

Interesting - didn't know about that.

Unfortunately I'm almost as low on wood as I am on iron, since it's all getting used for beds, bins and barrels. Plus it's kind of irrelevant now since I managed to melt enough goblin items to get the iron I needed.

Map: Walledpatterns - 225 Spacey

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Submitted by: Salmeuk - 2008-10-09

Who's the legendary occupant? A dragon?

Map: Blockaderhyming - 203 Phlamethrower

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Submitted by: Phlamethrower - 2008-10-09

I'm not sure putting a reservoir at the start would help much - there would still be a long way for the magma to flow and thin out before it reaches the pouring points.

Since I can't build a reservoir at the end of the magmaduct yet I've gone for a compromise and built one halfway along. This should hopefully be all that's needed.

Map: Blockaderhyming - 201 Phlamethrower

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Submitted by: Phlamethrower - 2008-10-08

The plan to get rid of the dam is to dig a pit underneath the dam that's as deep as the dam is tall. Then from inside the dam channel out the bottom layer of the dam. The water that leaks through from the outside will go into the pit rather than drown the dwarves that are channelling, so as long as I can finish channelling before the pit fills everything should be OK.

Of course once the channelling is finished and the dam falls into the pit any remaining dwarves will drown - but it's a small price to pay to be able to properly submerge the city.

Map: Anvilchucked - 101 Markavian

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Submitted by: Salmeuk - 2008-10-05

Good luck.

Map: Walldye - 69 Syanide

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Submitted by: Salmeuk - 2008-10-05

Love the map. Especially the central ramp; the way you pulled it off just looks so nice.

Map: Ulolgeshud - 1053 Jamini

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Submitted by: Salmeuk - 2008-09-21

I like the Elf trap. . .

Seems fitting that they would die, speared through with wooden spikes.

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