Displaying results 166 to 180 of 288 (Page 12)
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Map: Theaterclutched of Deviance - 202 | Gretyl |
View / ReplySubmitted by: Mechanoid - 2009-03-20As long as there is "empty space" between the well and the water source, creatures will not crawl up through it. If the well was on level 13, then there would be problems. |
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Map: Fireytrades - 29 | Guldane |
Map: The Black Cloister - 105 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2009-03-15:P Yeah Duke, get with the program. |
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Map: Whiteoak - 201 | Jurph |
View / ReplySubmitted by: Salmeuk - 2009-03-15This should look like a pretty fortress. . . Continue with the circular designs. |
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Map: Ultragear - 306 | Markavian |
View / ReplySubmitted by: Salmeuk - 2009-03-08I lurve me some awesome stylistic forts. |
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Map: Razorspark - 206 | starcannon |
View / ReplySubmitted by: Salmeuk - 2009-03-08You should experiment with other designs besides squares. |
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Map: Couragesword - 202 | Lorondo |
View / ReplySubmitted by: Salmeuk - 2009-03-08Pffft. . . You dant need no frunt dur, jus trun up a cupla wreslers foya dee fence. |
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Map: Gearmanors the City of Stone - 113 | xpCynic |
Map: Logemked ("Paintfeed") - 202 | Jaap Schouwenburg (JaaSwb) |
Map: Gullyrag - 206 | Clouddark |
View / ReplySubmitted by: Salmeuk - 2009-03-08Add POI's! |
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Map: The Bulwark of Waves - 204 | Pseudo |
Map: The Black Cloister - 104 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2009-03-01About 60 FPS right now, FYI. |
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Map: Waningstake - 207 | Limez |
View / ReplySubmitted by: Limez - 2009-02-28I didn't know I could even do that! Thank you for mentioning it! |
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Map: Killerlobsters - 318 | chuzzum |
View / ReplySubmitted by: Salmeuk - 2009-02-17You should mine out around the adamantine, just to get an idea about the layout. |
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Map: Syrupdwellings - 214 | NEO|Phyte |
View / ReplySubmitted by: Mechanoid - 2009-02-17Suggestion: |
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Leading to the Spire. On the right is the top of the great gem window. - Kazindir