Displaying results 1 to 7 of 7 (Page 1)
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Map: Inkgears - 203 | brainfire |
View / ReplySubmitted by: d3c0y2 - 2008-11-12preview does work, infact you can check each individual image before compressing them, it breaks when exporting from df, not when being compressed |
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Map: Fountaintomb - 325 | Alex Encandar |
View / ReplySubmitted by: d3c0y2 - 2008-11-10if you calculated the exact amount of water for that sized tree farm, you may find it wont work, as water will evaporate before it covers the entire farm, however if you just make it add 21 or so extra water, it should cover it nicely. |
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Map: Relicrags - 308 | sneakeypete |
View / ReplySubmitted by: d3c0y2 - 2008-10-11lovely fort, and when the river drains into the entrance it'll be magnificient. Though you'd better drain it properly otherwise it'll back up and flood your entrance/fort. |
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Map: Danglevessel - 315 | MG |
Map: Tongsmobs - 123 | cepheid |
View / ReplySubmitted by: d3c0y2 - 2008-08-29pretty interesting, I've not really bothered with above fort constructions. the one problem with this is under a seige, one were you have to press "all dwarves inside" they actually go underground. Not just inside. So your economy will suffer. |
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Map: Geniusfortress - 108 | Bask |
View / ReplySubmitted by: d3c0y2 - 2008-08-05amazing fortress, the technical aspect of the creation is genius ;) |
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Map: Swordshot - 208 | Bill |
View / ReplySubmitted by: d3c0y2 - 2008-08-04very nice, interesting entrance you have, looks like it could turn out to be a good fort. |
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The Old Bridge and Killing Field
The Old Bridge was originally the only way up to the plain that held the fortress entrance. Traders and besiegers then had to pass through the narrow path before entering the heart of the plain. In the event of a siege, the bridge was raised to allow the military time to get into position, then lowered allowing the enemy access. Once a good-sized amount crossed, the bridge was again raised, trapping the enemy. My champions then usually engaged in a slaughter. - gades1313