Displaying results 1 to 15 of 28 (Page 1)
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Map: Temple of Death - 1029 | _nil_ |
View / ReplySubmitted by: _nil_ - 2016-04-04AS SEEN IN PC GAMER WOAH http://www.pcgamer.com/dwarf-fortress-creator-on-how-hes-42-towards-simulating-existence/#page-3 |
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Map: Praisegems - 1104 | cephalo |
View / ReplySubmitted by: _nil_ - 2011-07-15really nicely done, and awesome story. would love to see some visualizer images. |
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Map: Mudposts - 338 | _nil_ |
Map: Mudposts - 328 | _nil_ |
View / ReplySubmitted by: _nil_ - 2011-05-28Well, there are hatches semi-strategically placed throughout the lava and water systems to use against invaders... beyond that, not necessarily. I'm trying to get as high a population as possible while keeping FPS managable so I've tried to avoid permanent flows. The next projects on the docket is a lavish new tower for the (as of yet unarrived) king and a well timed string of retracting bridges to provide a quick, safe, one-trip to the ground for melee troops. |
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Map: Blackstone - 263 | Chessrook44 |
View / ReplySubmitted by: _nil_ - 2011-05-27so lemme guess: gods of mountains, fortresses, metals, gems, death, and...? Lower right looks like a goblet, so maybe festivals or something like that, but I'm stumped on the two on the right |
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Map: Mudposts - 328 | _nil_ |
View / ReplySubmitted by: _nil_ - 2011-05-26Game time? About 26 years. Real time...? I'd rather not think about it! |
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Map: Bannerleague - 1067 | sphal |
Map: Wildnesstheaters - 339 | Rainforce |
Map: Ashpage - 1033 | hyndis |
View / ReplySubmitted by: _nil_ - 2011-02-27i'm not always impressed with 2d-layout underground fortresses, but you've done it with class here |
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Map: Firecleft - 265 | Kardos |
Map: Temple of Death - 1029 | _nil_ |
View / ReplySubmitted by: _nil_ - 2011-02-26the worldmap for this fortress: |
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Map: Kingthrones - 310 | _nil_ |
View / ReplySubmitted by: _nil_ - 2010-08-20thanks, spoon |
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Map: Sparkgear 6 - The Doom of Friends - 303 | _nil_ |
View / ReplySubmitted by: _nil_ - 2009-10-03Yeah, I hadn't known that... however, I think pressurized magma does; after I opened the way to the spot one z-level down it did, at least (although it might have just been that when that part filled up it brought the level low enough to start evaporation) |
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Map: Sparklewheel-Sparkgear - 214 | _nil_ |
View / ReplySubmitted by: _nil_ - 2009-09-30Mayday_MIN, came with the prepacked mayday graphics set (but wasn't enabled by default) |
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Map: Towerclouted - 232 | Quietust |
View / ReplySubmitted by: _nil_ - 2009-08-23The problem isn't really the economy, it's the coins, and you can have one without the other (dwarves will just use credit cards if there is no currency) |
This is the control room, I'll explain the controls of the trap
The South East level controls a floodgate at the edge of the river, letting water into the system, while the North East lever controls a floodgate at the top of the filling pump stack, starting or stopping the filling of the water holding levels of the trap. Leaving the filling going while the trap is completely filled does not cause problems, but can let people trapped inside escape through a maintenance door to access the pump stack (this actually happened twice).
The North West level controls the four drain floodgates from the trap, while the South West level opens an extra spillover area in the drain system. The extra spillover area isn't normally needed, but it allows more water to be collected in the drain system (which doesn't drain too quickly) if you need to empty the fill/holding area if someone died while trying to escape that way.
The south lever disconnects all the pumps from the waterwheels - it was never actually used.
The red lever to the north activates 6 floodgates, 3 to the south blocking access to the ramps, and three to the north, blocking access to the rest of the fortress, including this control room.
The far north lever opens the two 'flood' floodgates. The rooms floods nearly instantly. normally I would try to close those floodgates as quickly as possible to prevent those withing from trying to escape up through the water inlets into the holding tank, which would have breathable air. Only once, the last time I use them, did something (in this case a Camel) block the one floodgate, causing the holding tank to unexpectedly drain, and flood out the entrance tunnel. -
TroZ