Displaying results 1 to 12 of 12 (Page 1)
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Map: Cloudgears - 555 | Markavian |
View / ReplySubmitted by: Qjet - 2010-07-26I'm thinking a little lower contrast for the background would do it some good, I think it's an improvement though :) |
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Map: Cloudgears - 1052 | Markavian |
View / ReplySubmitted by: Qjet - 2010-07-20You should consider darkening the background of those "." tiles so they look like they are further from the ground, Any other display problems with this? Like does background color show through on these kinds of tiles? |
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Map: Dearthboats - 326 | Noble Digger |
View / ReplySubmitted by: Qjet - 2009-08-18Ones gotta ask how the dwaves even got out there |
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Map: Island - 41 | Rhenaya |
View / ReplySubmitted by: Qjet - 2009-08-18i object to this map because it requires a nitrogen cooled super computer to run >:| |
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Map: Clockworks - 180 | Coaldiamond |
Map: Rivercross: DF Masters Round 1 - 1000 | Solifuge |
Map: ReleaseFortress - 44 | Doppel |
Map: Sainthames - 304 | Ignem |
Map: Bladeshoots - 207 | Ashery |
Map: Omenwheels - 51 | Untelligent |
Map: Ultragear - 309 | Markavian |
View / ReplySubmitted by: Qjet - 2009-08-13Ack, this is just too well done. It's built normally but it turned into this masterpiece. Maybe it's getting tedious to keep going, but know that your work is still impressing people. |
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Map: Clockworks - 180 | Coaldiamond |
View / ReplySubmitted by: Qjet - 2009-08-12What does this fort look like in something like virtualdwarf? |
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Along with more room for trees to grow, a section of the plot near the surface is used for food growth - in the form of plants and pigs. There's a puppy mill on this level too, to serve as distractions to the various things that want to kill us here. - Fivegears