Displaying results 1 to 15 of 101 (Page 1)
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Map: Palacerules - 128 | SulSeeker |
View / ReplySubmitted by: Noble Digger - 2013-02-21I like the shape of the deeper levels! You're going to have a dozen legendary miners by the time the digging is all done. Or one EXTREMELY legendary miner! |
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Map: Bridgeskull - 126 | RPharazon |
Map: Monkeytown - 253 | Dorten |
View / ReplySubmitted by: Noble Digger - 2012-12-07A fun tileset. Mad respect for a giant room full of beehives (this should also be where children are made to stand in the corner). |
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Map: Worshippedmirrors - 137 | Jejerod |
View / ReplySubmitted by: Noble Digger - 2012-12-03I love your enormous dining hall filled with smoothed pillars and clique-friendly clusters of tables! |
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Map: Thundergoats - 16 | Noble Digger |
View / ReplySubmitted by: Noble Digger - 2012-11-27This map unfortunately started having an unexplained pathing problem where random, specific dwarves could not locate the food stockpile and would starve to death after sending 4-500 job cancellation notices for trying to find the food. These dwarves were healthy, ambulatory, and standing right outside the food stockpile that everyone else could find without any problems. I chalked it up to a bug (which appears to already be reported in the tracker) and moved on to a new fort in a similar location... Upload later tonight. |
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Map: Radianthalls the Ageless Imperial Gold-Tower of Dragons - 104 | Whitecold |
View / ReplySubmitted by: Noble Digger - 2012-11-26It's a shame to have no POIs declared in a map this amazing! Show us where all the cool stuff is located, this fort clearly has had a lot of work put into it. :) |
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Map: The Courageous House - 302 | Varthmathr |
View / ReplySubmitted by: Noble Digger - 2010-08-02Wow, agreed. This looks damn nice. One more generation of improvements and I'll even start using tilesets like this one... |
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Map: Dirge the Heavenly Fortress - 51 | MageOfTyr |
View / ReplySubmitted by: Noble Digger - 2010-08-02If it's perfect, then anything you do is just gonna mess it up. ;) I say it could use some imperfection, such as a 7-wide, 7-z magma faucet pouring down the cliff face. |
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Map: Towersoared - 305 | Battlecat |
Map: The Ancient Towers Of Wealth - 405 | Varthmathr |
View / ReplySubmitted by: Noble Digger - 2010-07-18I like how this tileset works out with the brownish landscape. |
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Map: Rubbedtrade - 1058 | Graebeard |
View / ReplySubmitted by: Noble Digger - 2010-07-08It reminds me of the Launch Arcology from Simcity 2000 :D The helical spiralling legs, mostly. |
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Map: Beardhall - 205 | comradestu |
View / ReplySubmitted by: Noble Digger - 2010-07-08Wow, lookin' good! That's a truly epic entrance hall... My little 9-wide buggers feel shriveled by comparison... |
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Map: Riverbend - 3 | Iituem |
View / ReplySubmitted by: Noble Digger - 2010-07-07Awesome! Really cool concept and use of color (garnierite or some sort of underground trees?) |
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Map: Nitom Arkoth - 2 | Iituem |
View / ReplySubmitted by: Noble Digger - 2010-07-07The west mountain range reminds me of the california rockies. :) |
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Map: Chasmcity - 270 | belannaer |
View / ReplySubmitted by: Noble Digger - 2010-07-05The titular example of a proper surface fort. Lots of great buildings and use of water. The romans would be proud. :> |
(No longer) Currently the only crops, the dwarves farm ($#!^-tons of) strawberries, prickle berries, and longland grass. These provide a nice variety of food (not so much) and drink (jackpot). Originally intended to be the only outdoor region of the fortress, the area was walled in with fortifications and equipped with refuse pile, graveyard, well (now dismantled) and trade depot (relocated). - Shouperman