Displaying results 1 to 15 of 16 (Page 1)
Sort by: Author, Date Submitted (Clear Search) | |
---|---|
Map: Wealthscastle - 215 | timmeh |
View / ReplySubmitted by: Maisoul - 2008-12-10Could be, yeah. |
|
Map: Wealthscastle - 215 | timmeh |
View / ReplySubmitted by: Maisoul - 2008-12-09Have you considered making a decent-sized (6 by 6?) dining room in rock? Regardless of the quality of tables and chairs, wallpapering the room with engravings tends to send it close to legendary, which helps avoid terminal cases of depression a little. |
|
View / ReplySubmitted by: Maisoul - 2008-12-08Afraid of goblins, the local wildlife, or what? Unprovoked dragon attacks? Mass cave-ins? Starvation? |
|
Map: Trutharch - 152 | Maisoul |
View / ReplySubmitted by: Maisoul - 2008-12-04Generally, a castle is a tower with a couple of walls around it anyway. |
|
Map: Gearspots - 52 | Maisoul |
View / ReplySubmitted by: Maisoul - 2008-11-22I didn't choose to. I just seem to have gotten a competent hunter for once, and I tend to completely forget about butchering in that case unless it's automatic. |
|
View / ReplySubmitted by: Maisoul - 2008-11-21Ah... that would explain it. Didn't know that. Thanks. |
|
Map: Doorswallow - 306 | Maisoul |
View / ReplySubmitted by: Maisoul - 2008-07-18Uhh... no. |
|
Map: Letterirons - 1087 | Maisoul |
View / ReplySubmitted by: Maisoul - 2007-10-15Lessee. I know it wasn't the carpenter - when the siege happened, he flat out refused to leave the wells just left of the bridge for a while, so when the goblins got close I just... uh... locked the doors of that room and forgot about him. He starved. Oops. |
|
Map: Letterirons - 1086 | Maisoul |
View / ReplySubmitted by: Maisoul - 2007-10-12Once the corridor is fully trapped, anything wanting to get through without destroying bridges or getting there fast enough that the lever hasn't been pulled yet would have to pass at least 13 squares to get to the next vertical stretch of the corridor - nine down, or up, against the wall, and four right to the next wall. |
|
View / ReplySubmitted by: Maisoul - 2007-10-12So should something like a dragon come wandering down the corridor 'o doom, the bridges are safe so long as there aren't any dwarves nearby or beyond them for the dragon to target? |
|
View / ReplySubmitted by: Maisoul - 2007-10-10The couple 1x3 drawbridges I made to test wouldn't raise left or right. I presume they'd raise up or down, but that wouldn't really work. |
|
Map: Letterirons - 1085 | Maisoul |
View / ReplySubmitted by: Maisoul - 2007-10-08So, if I dug out the bottom... three squares of the walls that extend from the lower side, built a three-height one-width bridge in the gaps, set it to raise either to the left or right, would I end up with the effective wall in the space of the gap, or a tile left or right? |
|
View / ReplySubmitted by: Maisoul - 2007-10-07Hmm. Do empty channels count as smoothed floor? |
|
Map: Ringdied - 1080 | Maisoul |
View / ReplySubmitted by: Maisoul - 2007-10-03It's something I tend to go for anyway, regardless of whether or not there are trees outside - wood's the only thing you can make beds with, and it's tedious having to keep an eye on charcoal supplies. Eventually you end up clearing most of the easily-reachable trees overland, anyway. |
|
Map: Ringdied - 1079 | Maisoul |
View / ReplySubmitted by: Maisoul - 2007-10-03Antmen do indeed have bones - a couple of the weapon traps at the entrance have antman bone crossbows, or bolts. |
Spans 3 z-levels. This one, and 2 more below.
To the left: more workshops, legendary dining room, the start of the apartments, and the stockpiles. -
deathstroke