Displaying results 1 to 15 of 18 (Page 1)
Sort by: Author, Date Submitted (Clear Search) | |
---|---|
Map: Channelteaches - 302 | primethian |
Map: lolokkokeb - 1055 | osdeath |
Map: Riddleweather of Balls - 203 | Zero Ziat |
Map: Goldparch - 1064 | Yojimbo |
Map: Towerbranded - 1061 | A_Fey_Dwarf |
View / ReplySubmitted by: Krash - 2008-09-27Awesome way to end a fort! I've got hidden fun stuff on my current one too, maybe my dwarves will end the same way? The toad demons from my last fort were fairly easy to dispatch, but these spirits of fire seem far nastier. |
|
Map: Obscenecurious the Bald Cancer-Anus of Muscles - 1054 | Zero Ziat |
View / ReplySubmitted by: Krash - 2008-05-25Not bad for a first, but i don't think you should build commoner's rooms bigger than 2x2 or 3x3. When the economy activates (80+ dwarfs), they will be unable to afford them anymore and end up sleeping in your barrack. |
|
Map: Chancerooms - 1061 | Markus_cz |
View / ReplySubmitted by: Krash - 2008-05-15Not bad for a first. I couldn't even figure out how to mine back then |
|
Map: Bravedlantern - 1100 | Gudamor |
View / ReplySubmitted by: Krash - 2008-04-14Wow, chugging along nicely. Dont you get a big fps drop from all the junk laying around? |
|
Map: Aun's dwarves' mighty fortress - 1063 | Aun |
Map: Rockmighty - 1053 | Flame |
View / ReplySubmitted by: Krash - 2008-01-21Yep, you need water below the well to make it work, as well as an open shaft to it. |
|
Map: Tower of Towers - 1059 | joshdw4 |
View / ReplySubmitted by: Krash - 2008-01-18To get invaders, I think you need a pop of at least 80 |
|
Map: Bravedlantern - 1070 | Gudamor |
View / ReplySubmitted by: Krash - 2008-01-11Lots of gold statues there. How much is the fort worth? |
|
Map: Flamespear - 1061 | SL |
View / ReplySubmitted by: Krash - 2008-01-11An animal problem? You werent kidding! |
|
Map: Arrowpoint - 1059 | CSFF |
View / ReplySubmitted by: Krash - 2008-01-10A tip, instead of building a bridge 3 spaces wide, build 3 one space wide instead. Saves you a lot of trouble if your dwarves begin to experience homicidal tendencies towards architecture. |
|
Map: Laboredbends - 1059 | Lacero |
View / ReplySubmitted by: Krash - 2008-01-05Really love your way down/stairway/ramp thingy. Thats definitely going to be a part of my next fortress. |
I don't need much wood any longer, but it's pretty much obligatory to have a tower-cap farm if you have an underground water source. - brainfire