Displaying results 1 to 15 of 17 (Page 1)
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Map: Dreambrother - 206 | Jurph |
View / ReplySubmitted by: Jurph - 2009-04-02I've been playing Dwarf Fortress since the second-to-last 2D version was released, quit briefly after a siege, and started again when the 3D version came out. |
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Map: Chambercastle - 204 | wololo |
View / ReplySubmitted by: Jurph - 2009-04-01This is a very Dwarfy setup, and an impressive effort for your second-ever fort! I'm surprised you were able to master the game well enough to survive being at war with another major race, but it looks like you're doing well. Love the long curved wall and the natural-looking moat. |
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Map: Relicsteel - 208 | gades1313 |
View / ReplySubmitted by: Jurph - 2009-04-01I like some of the perimeter concepts here - having a large valley all to yourself, for example, where you can farm trees with impunity. That's pretty cool! |
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Map: Angelbane - 237 | ClsfdKidd |
View / ReplySubmitted by: Jurph - 2009-04-01Love the layout, especially the tendency to avoid square or ugly rectangular rooms. |
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Map: Whiteoak - 205 | Jurph |
View / ReplySubmitted by: Jurph - 2009-03-30The floodgates are controlled from a lever that I placed in the communal bedroom in the hallway above the dorms. I used the last masterwork mechanism that Olin made... luckily during the last caravan visit I had put a bunch of steel trap components on my Narrow GCS Credit Card. The trap jammed about halfway through the invasion, but up until that point it was like an episode of "WILL IT BLEND?" with elves. |
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Map: Whiteoak - 202 | Jurph |
View / ReplySubmitted by: Jurph - 2009-03-21stoned funeral, I think you must be right - if a route is fastest from A to B, then it's also fastest from B to A. If a Dwarf comes up through either of the leftmost stairwells he'll probably choose to go left rather than right. |
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Map: Foresthold - 102 | timmeh |
View / ReplySubmitted by: Jurph - 2009-03-20I really like the spiral staircase design! |
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Map: Healedabbey - 203 | Duke |
View / ReplySubmitted by: Jurph - 2009-03-20Duke, this is amazing. The moat looks like a natural terrain feature, but looking at earlier maps it's clear that you dug it. I dig it! Your outdoor farmplex and lumber yards are also pretty awesome. I'm taking notes... some of these features are definitely ending up in my next fort. |
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Map: Racebridged - 1061 | magic dwarf |
View / ReplySubmitted by: Jurph - 2009-03-18Hey, don't let them bug you about the Mickey thing. Maybe Armok the Blood God loves mice! Maybe the dwarfs are big John Bonham fans! This is a great above-ground fort, and breeding jaguars is a nice touch. Can you train them to be War Jaguars, or does that require modding the raws? |
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Map: Ultragear - 308 | Markavian |
View / ReplySubmitted by: Jurph - 2009-03-18Very cool. I like the idea of a big solid keep half-buried into the face of the mountain. And what a starting location! The pastures on top of the mesa would be great for fenced-in farming... I bet you could even build a bridge out of green glass and have a greenhouse set into that hillock in the NW corner. Not that you need any more food! |
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Map: Tomeheaven - 78 | Razin |
View / ReplySubmitted by: Jurph - 2009-03-16I like the emphasis on diamonds in construction as opposed to the more traditional squares and rectangles. Very cool! |
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Map: Whiteoak - 201 | Jurph |
View / ReplySubmitted by: Jurph - 2009-03-16I've got more swords and mechanisms in production, but I wanted to make sure to place them in the middle first. |
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Map: Fireytrades - 29 | Guldane |
View / ReplySubmitted by: Jurph - 2009-03-16Looks like it's made of Rose Gold, to begin with. I imagine it's studded with goblin bone and upholstered with finely-dyed giant cave spider silk. |
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Map: Ironforge - 302 | Marzen |
View / ReplySubmitted by: Jurph - 2009-03-16I was pretty excited when I saw the name. It would be great to try to do an actual copy of Ironforge with two stories of concentric circles... but you'd have to fill the map with the main ring. |
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Map: Anvilstrike - 205 | AncientEnemy |
View / ReplySubmitted by: Jurph - 2009-03-16What an incredibly Dwarfy solution to a siege! You are to be commended sir. Also, I really like your compact and vertical approach using lots of 11x11 rooms. |
Baddies walking through here can be submerged in water, magma, or both! - jfsh