Displaying results 1 to 8 of 8 (Page 1)
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Map: Rivergears - 1055 | Markavian |
View / ReplySubmitted by: Genuine - 2007-12-29Looking good, Markavian. I really like the designs you've got going with this fort. |
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Map: Limulur "Goldenhearths" - 1058 | Genuine |
View / ReplySubmitted by: Genuine - 2007-12-11The towers (particularly the detailed one) were carved straight from the cliffs. I used a "controlled collapse" method to get rid of the outside of the cliffs and get them in the shape that I want, which is done by simply digging a long stairway up the area I want to dig out, digging out all the stone on each of the floors, making channels around the area I'm going to collapse with a single dwarf, and then putting a support at the bottom connected to a lever which is pulled after removing the supporting staircase. |
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View / ReplySubmitted by: Genuine - 2007-12-09I hate the mud. Even after setting up grates around every entrance to the fort a patch still got in somehow and multiplied out of control despite my best efforts. |
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Map: Spinaxes - 1057 | Fedor |
View / ReplySubmitted by: Genuine - 2007-10-10I really like this. So much that if I wasn't buried in school work right now I would probably fire up DF and build something inspired by the interesting room design you have going on. |
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Map: Cashcow - 1056 | Zaratustra |
View / ReplySubmitted by: Genuine - 2007-09-22Tip: For tons of added wealth, engrave EVERYTHING. Masterpiece engravings add (I think) 150 or so to your wealth for every one. As such, smooth over everything until you get a legendary engraver, then have him/her detail it all. Because you only need one dwarf to do this, it is a very efficient way to increase your wealth quickly. |
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Map: Vabokmeb "Orbinches" - 1107 | Genuine |
View / ReplySubmitted by: Genuine - 2007-09-15Oh hey, comments. I've been working on a new fort design and haven't checked on this one in quite a while, so I wasn't aware there were questions. |
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Map: Paintflies - 1053 | Tairnyn |
View / ReplySubmitted by: Genuine - 2007-08-26I like the ring you put in, and was thinking of doing something like that when the next version comes out because 8-directional movement will be implemented, making it so that dwarves do not lose time having to make numerous extra horizontal and vertical movements. |
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Map: Inkflew - 1059 | Markavian |
View / ReplySubmitted by: Genuine - 2007-06-16I never noticed the color difference between a flooded channel and flooded non-channel tile before. Nice touch and I really like it. |
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Been flooding it every year.
Produces a few tower caps, not nearly as many as I'd like. -
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