Displaying results 1 to 12 of 12 (Page 1)
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Map: Coldlake - 1058 | tom |
View / ReplySubmitted by: FunkyWaltDogg - 2010-05-05That sucks about the black voids. It looks like other players have experienced variations on this bug (see #1008, #1265, and #1671 on the bug tracker); posting a copy of your save (you can upload it to DFFD) could be helpful. This seems to be caused by water in a tile containing a ramp freezing, in case you want to start over and try again. |
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Map: Coldlake - 1055 | tom |
View / ReplySubmitted by: FunkyWaltDogg - 2010-05-04I didn't expect more updates so soon! I am in tears here. "Oh God", indeed. |
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Map: Coldlake - 1052 | tom (again) |
View / ReplySubmitted by: FunkyWaltDogg - 2010-05-04This is a hilariously dwarven execution of that ancient human dream, life at the bottom of the sea. Half your minions died horribly and the other half have an even worse fate awaiting them, slowly starving to death as they idly wait, confined in a space so small they have to deconstruct their only workshop if they want to build a different one, but by Armok they're alive! Well done. |
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Map: Redpages - 1053 | FunkyWaltDogg |
View / ReplySubmitted by: FunkyWaltDogg - 2010-05-03Thanks! Since these shots were taken, I've constructed a "dwarfduct" in close to the same position on the fortress levels so that I can go mining on the west side, and hopefully find a decent supply of an ore of something other than silver. |
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Map: Goatsea - 110 | Kanddak |
Map: Workenjoyed - 102 | db48x |
View / ReplySubmitted by: FunkyWaltDogg - 2009-05-01I saw you have a couple of imps lurking in the bottom of your pipe. That's quite the bold move, using it for your entrance with live imps! |
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Map: Wadedcastles v2 - 209 | FunkyWaltDogg |
View / ReplySubmitted by: FunkyWaltDogg - 2009-04-30I didn't see the point in digging out a lot of area underground to pack stockpiles and workshops into since I'm ultimately going to be constructing buildings on the surface to house all that stuff. So for now, everything pretty much just gets plopped down wherever I've got a space. |
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Map: Toadgift - 301 | Anticheese |
View / ReplySubmitted by: FunkyWaltDogg - 2009-04-26What a cool idea! I guess progress is going to be pretty slow though... |
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Map: Wadedcastles v2 - 207 | FunkyWaltDogg |
View / ReplySubmitted by: FunkyWaltDogg - 2009-04-25Thanks! I am finally starting to make some real progress on the core projects. |
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Map: Wadedcastles - 205 | FunkyWaltDogg |
View / ReplySubmitted by: FunkyWaltDogg - 2009-04-19I tried it once when a satyr actually got in my fort, they won't touch them because that option only causes them to target dangerous wild animals, and satyrs are totally harmless. |
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Map: Wadedcastles - 203 | FunkyWaltDogg |
View / ReplySubmitted by: FunkyWaltDogg - 2009-04-15My objective when laying out the walls was to enclose the maximum amount of area in a square without overrunning either the brook or the entrance to my starter fort. So it was more or less inevitable that I'd go nearly to the edge on those two sides. I am planning to put towers in the inside corners but aside from that I don't foresee the need to expand my defenses outward (due to the moat) so I think it will work out okay. |
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View / ReplySubmitted by: FunkyWaltDogg - 2009-04-15I've thought about digging the outer moat one layer down after I was done but surprisingly it hadn't occurred to me to go ahead and do it so that I'm not totally defenseless in the meantime. Thanks for the suggestion! |
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Hospital Empty -- But Not For Long?
It's about time to earn your stripes, Urist McSuturer. - apparentbliss