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Map: Machinehero - 24 Rayko

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Submitted by: ClsfdKidd - 2017-05-03

I love the roof, and I love how you punched through the aquifer.
Actually, the roof is straight up amazing.

Map: Diamondmerge - 203 ajr_

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Submitted by: ClsfdKidd - 2017-05-03

Massive curved stairs? Check.
Irrationally awesome 2-level rooms? Check.
Enormous hallways because Armok? Check.

Map: Rocksbulbous - 133 Bonethor

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Submitted by: ClsfdKidd - 2017-05-03

Great looking fort here! Keep up the work!
Is that a magma moat I see being constructed?

Map: Moonchannel - 257 Dwarfbux

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Submitted by: ClsfdKidd - 2015-07-16

Man this is a GREAT fort!

I love the big X hallway in your Legendary Dwarf Quarters level.

Map: Bridlestockades - 126 slitherrr

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Submitted by: ClsfdKidd - 2015-07-16

Don't you have chronic goblin problems? Seems like you need to bunker up fast.

Map: Windshadow - 128 Valhemmer

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Submitted by: ClsfdKidd - 2015-07-13

Wow, that is a nice metropolis! At first I was just scoping out the surface... Nice little tower. Check. Nice farm there. Not much else... this must be a new fortress. Then Holy Armok there's a whole city down there!

Great hallways. It makes it feel very permanent and stable.

Map: Grindbroken - 591 Sorg

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Submitted by: ClsfdKidd - 2014-08-01

Chaos aside, this is a fantastic looking fortress. I love the "office" in the moat.

Map: Rhymedmansion - 255 mounf

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Submitted by: ClsfdKidd - 2014-07-25

Can invaders dig now? I know that it was in development, but I haven't seen them do this, yet.

[Message edited on 2014/07/25 at 11:59 by ClsfdKidd]

Map: Planespaddle - 5 Kewada

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Submitted by: ClsfdKidd - 2014-07-23

I love how the trading depot is sitting right in the barrel of the gun. Dwarves aren't much for subtlety, are they?

Map: Dunebolted - 9 Larix

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Submitted by: ClsfdKidd - 2014-07-23

Wow! That is nothing short of incredible.

Map: Graniteshrine - 511 Machocruz

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Submitted by: ClsfdKidd - 2013-09-19

I love all the crazy workshops that Masterwork allows, like shrines and bone armor and turtle farms. The entire golem industry is quite plainly diabolic.

Great layouts to see here!

Map: Worksack - 15 Tharis

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Submitted by: ClsfdKidd - 2013-09-04

Great security on the grinder/tenderizer! I love so many things about it.

I also like the idea of sending troops out to make sure that no invaders "change their minds" once they've gone down the hole. I've always been a little disappointed whenever crippled or demoralized goblins somehow manage to escape the sieges.

BTW, nowadays drops hurt more when there are spikes at the bottom. It used to be that a 11 z-drop would turn a goblin into a goresplosion, but not so much anymore.

Map: City Stinthadstigil - 256 jotham

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Submitted by: ClsfdKidd - 2013-09-04

Yes. Once the caverns are breached underground tress will spawn anywhere there is darkness and dirt.
Mining out huge squares of underground soil near the surface is a common way to raise trees in a secure manner. You can even do this during a siege.

Map: Oldmetal - 203 ClsfdKidd

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Submitted by: ClsfdKidd - 2013-08-30

Yes, security was supposed to be way inside the fort, after the entrance. Funny enough, lack of security was what killed it.
The high value of the carvings and roasts invited invaders, and the workshops under the ramps had dwarves out in the open when goblins showed up. It took too many years to carve out. Next time I'll have to do it quicker.

Map: Worksack - 14 mirrizin

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Submitted by: ClsfdKidd - 2013-08-28

Check out the entrance to Oldmetal, one of my forts. It has a massive hole in the ground with circular ramps descending down. The fort failed very early, but I've always been proud of the epicness of the entrance.

I've tried lots of circles and square fort designs. Squares are efficient and boring, while I think Circles look amazing on DFMA.

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