Displaying results 1 to 15 of 7710 (Page 1)
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Map: Rithmesir-the_adequate_library - 255 | mounf |
View / ReplySubmitted by: Fleeting Frames - 2020-04-19A side view POI might be appropriate. 34z library tower...It's a grand plan, but I imagine all the channeling leads to fps loss without retire-unretire (which would throw about books). |
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Map: Lullmetal - 125 | Vellum |
View / ReplySubmitted by: Fleeting Frames - 2020-02-10Lovely amount of green. Considered ripping out of the walls to replace with green glass? |
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Map: Roughseals-Roughseals - 301 | askovdk |
View / ReplySubmitted by: Fleeting Frames - 2020-02-06I like the elevated bedrooms! The doors are kinda hard to see, however. |
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Map: Skullwires - 427 | Salmeuk |
View / ReplySubmitted by: Fleeting Frames - 2019-11-17Yeah, it looks lot more flat in 3d visualizer, an actual hillock in hill rather than a mountain. In 2d view, ten z-levels down is a lot, but ten sideways is nothing much - this makes it more visible. |
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Map: Fairpaper - 1 | NordicNooob |
View / ReplySubmitted by: Fleeting Frames - 2019-11-17Well, this makes the geography easier to understand. Thought the initial pierce would be above general work area! |
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Map: Skullwires - 427 | Salmeuk |
View / ReplySubmitted by: Salmeuk - 2019-11-01Thanks for the comments. RE: embark, I have developed quite a taste for embarks over the years, and this one attracted me because of the realistic topography (no harsh jumps in z-level or ugly orthogonal terrain) and the nicely framed features of the central mountain. |
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View / ReplySubmitted by: Fleeting Frames - 2019-10-31You embarked on volcano+river+sand+3 biomes? That's pretty rare embark, nice job finding it. |
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Map: Desert-City of Glades - 1396 | Fleeting Frames |
View / ReplySubmitted by: Fleeting Frames - 2019-10-29Thanks! Though I may have overcomplicated the precision, here. I've been somewhat inspired by forts like Smallabbey or keupo's Slingcontrols or Dancingglove. |
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Map: Metalclobber - 20 | Tharis |
View / ReplySubmitted by: Tharis - 2019-10-14Ah, glad to see I'm not the only one who pokes around. Hi, stranger. |
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Map: Desert-City of Glades - 1396 | Fleeting Frames |
View / ReplySubmitted by: Salmeuk - 2019-10-10How very interesting! I remember attempting this sort of thing back when I used TWBT, for I found multilevel display to be VERY pleasing to view. . however I ran into some issue I can't remember and quickly gave up. |
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Map: Metalclobber - 20 | Tharis |
View / ReplySubmitted by: Salmeuk - 2019-10-10"the piglet has been stung!" |
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Map: Moonhome - 42 | Fleeting Frames |
View / ReplySubmitted by: Tharis - 2018-01-17Oh cool! Thanks for showing it! |
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Map: Farmbow - 60 | Salmeuk |
Map: Dawncities - 126 | Udol |
Map: Moonhome - 42 | Fleeting Frames |
View / ReplySubmitted by: Fleeting Frames - 2017-09-16Hey, Tharis, finally got that screenshot you asked for, thanks to mifki's 3dviewer |
The shape of the main hall and roof dome can clearly be seen. To the right are the excavations in preperation to dropping 3 layers of soil to food storage/preperation level.
Up and to the left can be found the old fort which is slowly being emptied out. -
mounf